Amanala
Harvester
Yet another activity related thread:
This may have been discussed before, or someone may be in the middle of writing up a thread regarding this topic, I really don't care to check, maybe that makes me lazy. After looking through a few of the ideas already posted regarding reducing the need for excessive activity / contactability (which I don't accept is a problem, but as a fairly active and contactable person perhaps I'm a little bias) I find that most of them fall down because they're too complex. So what I propose is quite simple and it's to increase the length of the ticks. I don't know what it should be increased to exactly, 30 minutes sounds too long, and 15 is too odd, but I do like the sound of 20.
I support this idea:
Firstly, because it (in theory) will decrease the need for huge activity and unwavering contactability, with-out adding, complicating, or excessively changing the core game mechanic. Secondly, I recall reading a few threads regarding the even more excessive activity required as an allied member in an earlier round where five-minute ticks were experimented with -- If activity and contactability increase with shorter ticks, would it not follow that they decrease with longer ticks? And finally, this would not favour allied or solo players particularly, and I also believe that it would help to alleviate some of the problems associated with solo-play (with slower ticks there are less zero'ings per an hour).
Possible problems:
-- The round length may need to change, and to me the prospect of a doubly-long 152 day round sounds totally awful.
-- It will damage the effectiveness of rushes.
Please comment, but don't be a dick about it.
This may have been discussed before, or someone may be in the middle of writing up a thread regarding this topic, I really don't care to check, maybe that makes me lazy. After looking through a few of the ideas already posted regarding reducing the need for excessive activity / contactability (which I don't accept is a problem, but as a fairly active and contactable person perhaps I'm a little bias) I find that most of them fall down because they're too complex. So what I propose is quite simple and it's to increase the length of the ticks. I don't know what it should be increased to exactly, 30 minutes sounds too long, and 15 is too odd, but I do like the sound of 20.
I support this idea:
Firstly, because it (in theory) will decrease the need for huge activity and unwavering contactability, with-out adding, complicating, or excessively changing the core game mechanic. Secondly, I recall reading a few threads regarding the even more excessive activity required as an allied member in an earlier round where five-minute ticks were experimented with -- If activity and contactability increase with shorter ticks, would it not follow that they decrease with longer ticks? And finally, this would not favour allied or solo players particularly, and I also believe that it would help to alleviate some of the problems associated with solo-play (with slower ticks there are less zero'ings per an hour).
Possible problems:
-- The round length may need to change, and to me the prospect of a doubly-long 152 day round sounds totally awful.
-- It will damage the effectiveness of rushes.
Please comment, but don't be a dick about it.
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