No-Dachi
Official Helper
Right now I almost love you!
Yeah, the new FC will allow gains to hit absolute zero depending on circumstances. Sending your entire army at 30% is likely going to net you zero, or something so minor as to not be worth the time attacking at 30% - the option will just be there to still attack at 30% for revenge/war purposes really, rather than an actual beneficial (and easy) gain But obviously attacking at 30% but against an alliance that's larger than you might allow some land gains... etc...
Agreed!Right now I almost love you!
Melni - I'm still not entirely sure what you're saying, it all sounds very fuzzy, but what I can pluck from it all is perhaps;
* The later you signup (or the newer your account signup date?), the... lower your attack limit is? Or perhaps older people simply cannot attack you regardless of your score?
I don't know. You keep repeating this "distance from the core" thing, but Bushtarion doesn't have a geographical map. There is no centre. There is no edge. There is a score limit on attacks. There are ETA modifiers. So what are you actually talking about?
Bushtarion has no geographical map. There is no middle. There are no edges. There is no physical distance, great or small, between players. So what are you proposing - convert Bushtarion in to a game that has an actual map, where there are physical distances between players that affect the ETA? Or are you suggesting to utilise Bushtarion's own structure and mechanics, and that perhaps you cannot attack an account that is "newer" than your own account by X age (or if you do, you get increased ETA)?
This is what i'm trying to pin you down on in both my previous replies to you - the actual suggestion you are trying to put forward. Because all you seem to be talking about is this "centre" and "edge", which doesn't physically exist in the Bushtarion world, as Bushtarion is not map-based... so perhaps I'm just missing the point/mis-understanding you?
Yeah, the new FC will allow gains to hit absolute zero depending on circumstances. Sending your entire army at 30% is likely going to net you zero, or something so minor as to not be worth the time attacking at 30% - the option will just be there to still attack at 30% for revenge/war purposes really, rather than an actual beneficial (and easy) gain But obviously attacking at 30% but against an alliance that's larger than you might allow some land gains... etc...
Yeah, the new FC will allow gains to hit absolute zero depending on circumstances. Sending your entire army at 30% is likely going to net you zero, or something so minor as to not be worth the time attacking at 30% - the option will just be there to still attack at 30% for revenge/war purposes really, rather than an actual beneficial (and easy) gain But obviously attacking at 30% but against an alliance that's larger than you might allow some land gains... etc...
This sounds fantastic. I think that it would also encourage people to attack at 70% or above if there were increased land gains for attacking fairly within this region (say up to 25/30%), if the fairness calculator works well
Where does this leave people at the top after a month and barely 30% targets as it is?
Where does this leave people at the top after a month and barely 30% targets as it is?
In a position where their advancement will naturally slow down because of this allowing others to catch up to the point they can provide an actual challenge to the top, without being the equivalent of cattle for the top.
When the top are that far ahead that their *ONLY* targets are at 30%, this creates two things;
* The top get bored (ocassionally farming anyone that hits their 30% range).
* The rest of the game get annoyed, upset, and bored.
So anything that changes the current status-quo is going to be good
A bit dubious about this. You can't stop someone winning? The "top" will get ahead by a sizable amount at some point in the round.
Trigger scenerio:
* The top get bored
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They're left with nothing to do but hope someone does enter range. What incentive is there to log in atall if the X number of people bordering 30% of you won't give you a land grab of any amount?
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I've just a fear that this will further stagnate gameplay for those who get ahead early on, and spend the round waiting for targets. Those targets are now to be provided protection from "the top" by essentially being offered immunity in the form of nobody in their right mind wanting to attack and lose score for nothing?
Unless I'm missing something huge
This change/system is going ahead, it is going to take place, and it will be applied to every player in the game - not targetting the top or the bottom, but everybody. And I think it'll severely limit/reduce the circumstances where a group of players will even be in a position where their only targets are at 30% in the first place - making the game a better one for every single player