Ok resurrecting this thread, rather than making a new one....
doing the suggestion in stages... as if there is little to no support or if azzer doesn't like the direction then I want to change and tweak parts before going from a-z and tying everything together and everyone possibly saying 'no' in one fail (yup meant fail and not fell) swoop.
The HQ lacks and redesigning the HQ and it's tactics are the only things that are probably going to keep me playing the game. So this topic I'm heavily interested in.
In this post I'm going to start tackling the 'HQ Units'. Once I have units down then I move on to the tech tree with costs and dev times. Then I move on to HQ and Leader Functions. Then finally I will tie all the pieces together in a streamlined dynamic post. These posts are to start generating feedback for direction so we can all get excited about a new HQ possibilities. There are no 'Power Ratings' or 'Init' right now but they are forthcoming.
As previously stated, I think the Units/Tech should be Offense Defense Intel aligned.
Generic HQ units. All units will belong to one of the 3 branches. However, there will be basic access to *some* units from all 3 branches.
forgive formatting I hit submit and it's all over the place and so now i have to just put it up here
S for stealth and I for immobile
Offensive Unit
Privates close LET
Officers all LET
Commandos all LET (S)?
Predator Drones r/m LET
Tactical Assault Squad all LET (S)?
Tanks all LET
Weapons Platform r/m (orbital) all (mobile) LET I?
Defense
Attack Dogs close LET
Camoflaged Gun Nests all LET (S) I
Fortified Encampment all LET I
Humvees all LET
Peacekeepers all/stun LET
Defensive Batteries all LET I
Orbital Defense Platform r/m LET I
Intel
engineers close NLT
mis-informants m/close NLD
search lights eta 5 viewing construct
spin doctors all NLD
data scrambler HQ hax/spy scramble construct
cyber terrorists all/stun LET
Now one thing I did have down for Intel was 'Blackout' I didn't know if I wanted to make this a stunning unit and do something with cyber terrorists... or if blackout was going to be the tech for CT's... because originally blackout would affect individual hax/spies... I don't think this is a coding possibility....
Azzer - would you be able to change an individual's mob to show only as stealth even tho it's not a stealth unit? Ie. someone has blackout in their alliance... any mob sent would show as an unseen force to an unknown target... I don't know if that's feasible...
I think I had another idea for blackout but it escapes at the moment and probably will just try for another construct or unit. I can't make up my mind if i want the weapons platform to be a mobile kill everything unit or if it would be an orbital weapon system. I'm leaning on orbital weapon system as it would be in line with the data scrambler and defense option and would help my tech tree balance.
Thoughts on this please.
EDIT: OH OH OH I think I was going to replace blackout with a security light upgrade (like thermals or something) and have stealth mobs reveal 1 tick earlier.