- Joined
- Dec 13, 2007
- Messages
- 1,215
I want to make a few threads I will title "Design Directions" - features that should be explored with discussion, and suggestions. It's easily possible nothing will come of them, or completely unrelated ideas will spawn from discussion on them, or some epic change that vastly improves the game will come about.
This thread is to discuss possible new design directions. The design direction threads will be decided upon, created and worded by me, and all tagged "Design Directions". If you can think of a field/area of the game that you don't have a suggestion for to "solve", but it's something you'd like others thinking about, then post your ideas here, eg;
"We need some sort of resistance built in to the game"
"We need *REAL* HQ tech trees, or some sort of mechanic, that allows 1 alliance to develop features that makes them genuinely distinct from another".
So far the official "Design Direction" threads are;
1: In-Built Resistance System
2: HQ Tech Trees
This thread is to discuss possible new design directions. The design direction threads will be decided upon, created and worded by me, and all tagged "Design Directions". If you can think of a field/area of the game that you don't have a suggestion for to "solve", but it's something you'd like others thinking about, then post your ideas here, eg;
"We need some sort of resistance built in to the game"
"We need *REAL* HQ tech trees, or some sort of mechanic, that allows 1 alliance to develop features that makes them genuinely distinct from another".
So far the official "Design Direction" threads are;
1: In-Built Resistance System
2: HQ Tech Trees