Random alliances - Can they work, and how?

TheNamelessWonder

Tree Surgeon
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Dec 15, 2007
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(Disclaimer: I'm not coming out and saying we should switch world 1 to random alliances. But I do think it is a topic that should be thoroughly discussed.)

Here's some thoughts of mine to kick around, feel free to flame.
- You're put into a random alliance as soon as you sign up. Assuming you want to be in an alliance maybe? You could opt to be solo if you want perhaps? And then if you choose you can put yourself up to join an alliance, and be randomly inserted in one?
- The alliance leader is chosen by a majority vote of the alliance members, and can then appoint officers and stuff. If opinion changes the people can just move their votes and elect a new one.
- You may leave your alliance at any time (maybe a limited amount of times per round? 1? 3?), but have no say in where you end up.
- An alliance can expel members by some means - maybe the leader puts it up for a vote, and alliance members have to vote to expel by a majority? Or by a supermajority? 2/3? 3/4?
- The alliance begins forming as soon as signups begin, giving alliances time to plan and stuff before the round begins. Some mechanism will have to be implemented to ensure that there are enough alliances, and that they have a fair distribution of members. If there's 10 alliances with 20 members and someone else wants to join an alliance it wouldnt be fair to put that person in an alliance of one right away.
- Alliance leader gets to choose alliance name. Can it be changed during the round? If so, will there be some way by which to ensure that others can still identify the alliance after it changes its name (assign a number to it or something)?



Also an idea to throw around - even if we wouldn't implement this in W1, maybe still in a public W2 or something?


Just some thoughts of mine.

Discuss.
 

Iamsmart

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Re: Random alliances - Can they work, and how?

This would be a major upheavel (though many people know i'm totally for it :p)

- Alliance leader gets to choose alliance name. Can it be changed during the round? If so, will there be some way by which to ensure that others can still identify the alliance after it changes its name (assign a number to it or something)?

give the alliance a number and be able to change the name throughout the round whenever they want :p number=identification.

Also: Add a draft system even maybe. E.G. you can draft like 4 of the 20 members of your selection but the rest
 

blockatiel

Planter
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Nov 6, 2008
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Re: Random alliances - Can they work, and how?

Though I do think that random alliances are interesting and a way to get more people to play alliances instead of solo, I think a lot of people would not play if they knew they could not be in the same alliance as their friends, and currently, there are many more people in certain time zones than others, and alliances work hard to fill these gaps. Random alliances could very easily result in little to no night cover.

TBH, I think it's a bad idea :p
 

TheNamelessWonder

Tree Surgeon
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Re: Random alliances - Can they work, and how?

Disclaimer again, in case I didn't make it explicitly clear: I'm not suggesting we change World 1 to this. Far too drastic a change. But let's kick some ideas around, and if we come up with something awesome we can see if we can take it somewhere from there.
 

Iamsmart

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Re: Random alliances - Can they work, and how?

<Iamsmart> to make it less of a drastic change
<Iamsmart> make a draft system
<Iamsmart> you can 'draft' 4 players into an alliance
<Iamsmart> but the rest have to be random
 

Mattheus

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Re: Random alliances - Can they work, and how?

Pretty much the whole thing described in the original post is a carbon copy of the galaxy system in Planetarion.
 

TheNamelessWonder

Tree Surgeon
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Re: Random alliances - Can they work, and how?

Mattheus said:
Pretty much the whole thing described in the original post is a carbon copy of the galaxy system in Planetarion.

Actually, I pretty much ripped it off from when I used to play Utopia back in the day :p

But just the same, perhaps it can apply here.
 

Alcibiades

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Re: Random alliances - Can they work, and how?

No they cannot work. Period.

1: People won't want to play without their friends.
2: Timezones won't be covered evenly as there aren't enough players
3: It won't level the playing field because good players won't want to play with bad ones, and then the good ones will quit/delete and the **** players will be stuck in a **** alliance again.
4: The ability to vote out a leader (and other members) could (possibly) be abused, but if you take away that right you potentially ruin the round for an entire ally, unless they ALL want to delete and restart and be subject, possibly, to the same circumstances again.
5: So you get the option to leave, and then be stuck in another shitty ally? No i think not.

Those were the first reasons off the top of my head, I'll add others as I think of them....
 

TheNamelessWonder

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Re: Random alliances - Can they work, and how?

Alcibiades said:
1: People won't want to play without their friends.

Perhaps. Hard to say how many it would affect. I'd be happy to play with whoever.


Alcibiades said:
2: Timezones won't be covered evenly as there aren't enough players

Of course. But will things balance out? Maybe your alliance has absolute **** for night cover, but a bunch of North American west coasters, and at 2:00 server time you can go forth and own? Some changes may have to be put in place (high injuries or insurance) so an alliance doesn't get decimated during its weak times, but perhaps it could work.


Alcibiades said:
3: It won't level the playing field because good players won't want to play with bad ones, and then the good ones will quit/delete and the smeg players will be stuck in a smeg alliance again.

Or they'll get over themselves and play the best they can, and try to turn their alliance into something.


Alcibiades said:
4: The ability to vote out a leader (and other members) could (possibly) be abused, but if you take away that right you potentially ruin the round for an entire ally, unless they ALL want to delete and restart and be subject, possibly, to the same circumstances again.

Elaborate further please. When I say vote out a leader, I just mean remove them from the leadership position, demote them to a common member. And as for booting members, I intend for it to be difficult to do. Maybe 2/3 or 3/4 of the alliance vote needed, to ensure that really only the crappiest members get the boot.






Also, new thought - maybe alliances can stay together between rounds? So if you turn your alliance into something good it can carry over to the next round, same people together? Just another thought to kick around.
 

Alcibiades

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Re: Random alliances - Can they work, and how?

TheNamelessWonder said:
Alcibiades said:
1: People won't want to play without their friends.

Perhaps. Hard to say how many it would affect. I'd be happy to play with whoever.

The reason this was proposed in the first place as I understood it was to even out the good players who recruit by word of mouth and the players who don't get to play in the 'super allies' as Iamsmart termed them. If these people wanted to play with totally random players, they would be happy to be recruited willy nilly. As it stands, I don't see people willingly giving up a camaraderie they've forged over at least a round if not more for a completely new, probably bad experience.

TheNamelessWonder said:
Alcibiades said:
2: Timezones won't be covered evenly as there aren't enough players

Of course. But will things balance out? Maybe your alliance has absolute **** for night cover, but a bunch of North American west coasters, and at 2:00 server time you can go forth and own? Some changes may have to be put in place (high injuries or insurance) so an alliance doesn't get decimated during its weak times, but perhaps it could work.

As you admit there, the time you are weak you'll get absolutely mullered. This won't change with random allies or with picked allies. Unless you add some changes as you say, but that means you may as well just have picked allies and get the changes anyways.

TheNamelessWonder said:
Alcibiades said:
3: It won't level the playing field because good players won't want to play with bad ones, and then the good ones will quit/delete and the smeg players will be stuck in a smeg alliance again.

Or they'll get over themselves and play the best they can, and try to turn their alliance into something.

That would be nice, but I'm pretty goshdarn skeptical.


TheNamelessWonder said:
Alcibiades said:
4: The ability to vote out a leader (and other members) could (possibly) be abused, but if you take away that right you potentially ruin the round for an entire ally, unless they ALL want to delete and restart and be subject, possibly, to the same circumstances again.

Elaborate further please. When I say vote out a leader, I just mean remove them from the leadership position, demote them to a common member. And as for booting members, I intend for it to be difficult to do. Maybe 2/3 or 3/4 of the alliance vote needed, to ensure that really only the crappiest members get the boot.

Fair enough. I didn't quite understand what you meant. But really, if you're voting a leader out of the leadership position, what are the chances he's going to calmly and rationally accept being just a plain member again? IMO, not very likely. As for booting players, if it's only the crappy ones who get the boot that's fine, but i can see people ganging up out of personal dislike for someone, or voting in the heat of the moment and then having done something stupid that can't be undone.

TheNamelessWonder said:
Also, new thought - maybe alliances can stay together between rounds? So if you turn your alliance into something good it can carry over to the next round, same people together?

Then you may as well just be a picked alliance. Not to mention having an alliance 'stick around' together after the round end completely, utterly, and totally demolishes the whole basis for this thread, that is, random allies. Are we back at square one?!
 

TheNamelessWonder

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Re: Random alliances - Can they work, and how?

Not going to respond point by point again, but I do want to address the one about members being removed. Is an ex-leader likely to be happy about being dethroned? Probably not. But maybe the leader wanted to step down. Or maybe who knows. And while there are potential problems with removing members as you laid out, getting 13 or 15 members out of a 20 man alliance to agree to remove somebody is not likely to happen lightly.
 

Alcibiades

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Re: Random alliances - Can they work, and how?

if the leader wants to step down he can hand over leadership to someone else, like the system currently works. Correct?
 

TheNamelessWonder

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Re: Random alliances - Can they work, and how?

Alcibiades said:
if the leader wants to step down he can hand over leadership to someone else, like the system currently works. Correct?

Sure, why not? And if the leader is a Mugabe, or just incompetent, or simply leading the alliance in a direction it doesn't want to go in, the alliance members can choose a new leader.
 

Alcibiades

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Re: Random alliances - Can they work, and how?

And the chances of getting a large proportion of players to agree to that is almost impossible if it's only the 'direction' they don't like because it would have to be one helluva big direction to get 13-15/20 players to agree to a booting as you indeed said.

If he's incompetent it's another story. but then assuming he gets booted, i doubt he'll remain happily in his player spot and will probably leave. Great, have to find another player... will that be randomly assigned, with the potential for having another useless mouth to feed? (so to speak)...? how does recruiting work once the round is started... what if there is no pool of potential randoms; does that mean we limit the number of players that can play in W1 at any given time so it matches perfectly to the number of alliances? That would be hard, not to mention stupid.

And then you pick the new leader by vote? What if people can't agree? Are we stuck with no leader until someone breaks the deadlock? will it be randomly chosen if after XXX amount of ticks there is still no leader?

There are too many problems with this idea to make it workable when we have a somewhat flawed, but more or less functional system already.
 

septimus

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Jan 2, 2008
Messages
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Re: Random alliances - Can they work, and how?

What about combining this with the system already in place? iirc we used to have 15 man alliances(Tough to be sure, what with all the crazy mini rounds!), so. Every ally has 20 slots, 15 can be filled as normal, the other 5 are randomly assigned? Can this be abused, well, yeah. But some noobs will slip through and end up in "super allies" as someone called them, where they will most likely be surrounded by players willing to teach them the ropes, and help them better understand the game while playing in an ally that succeeds.

Don't take away the leaders ability to remove members, if he wants to remove them, even the ones randomly assigned then so be it. Dead weight happens. I guess the primary concern is that of spies/cheaters though, no idea how to work that out. Im fine with the way it is now, but, I do think it'd be nice if there were ways to get newbies more into the game, it can be frustrating to be new, and in a bad ally with a bunch of other noobs, makes some want to quit the constant bashing and lack of people there to teach them what to do.

I understand the whole "This is a war game stop whining" side of it, but, sometimes it goes beyond that for some newer players, or if you're just starting you might not realize it happens to everyone, and they can end up quitting as a result, I almost did when I first started.
 

Ahead

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Re: Random alliances - Can they work, and how?

The problem doesn't lie with the "good" players in the FTW allies not recruiting noobs, it lies with the noobs not putting as much effort in as these "good" players. You can't expect to join the game, play one round and then automatically get into a FTW ally, that's not how it works. 95-100% of the members in the ally that wins the round have played at least twice as many rounds and put in 4 times the dedication as the "noobs" that are complaining that they're not being given a chance to win.

Everyone started as noobs in lowly alliances, you have to make a name for yourself and improve at the game, then when you get noticed, you'll get invited into a decent alliance and there you'll stay for as long as you want :)

So instead of moaning, go make a name for yourself and show the FTW alliances how good you are so they might recruit you for next round. It's how everyone else got where they are today.

This reasonable solution, and Alci's list of negatives for random allies shows why they aren't needed.
 

Elderveld

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Re: Random alliances - Can they work, and how?

But the chance to get spies in top alliances that way is verry high.
Someone who is inactive and wants to help a friend could easly randomly join an alliance, give all the info, then deletes to remake and redo it over and over again... surely that will be a big problem and i am verry positive that WILL be abused.
 

BlackWolf

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Re: Random alliances - Can they work, and how?

I think someone should ban Alci from making more than 2 posts a day to certain thread ;)

Can random alliances work... OFC!

Everything can work. Those who play the game will make it work, those who doesnt want to play will simply quit or something. Instead of such thing as can something work people should spend more time thinking how things could work and is there something wrong with current system so we should even try something like this.

Would we want to kill real alliances, or should there be some kind of alliance system over these random alliances, as I dont think many of us would be really happy to see real alliances and real leaders to be turned to random BS leaders. Would DW exist only after 20 rounds as the place where their leader Asmo sits?

Anyways yes random alliances can work, but how they are randomized is different thing. For example if random alliances would be 20 man big and arranged from groups of 5 friends times 3 and then from 5 solos it could work. To kick player from alliance = 11 votes, to nominate leader 11 votes. So no one or two groups could alone take over the alliance but it would need to work together.

So it actually is possible to make working random alliance(s), but is it what bushtarion needs or demands... hell no.

What bushtarion needs is very very different ways to make alliances and keep those alive from round to round. To forget all kind of stupid member limits and let alliances grow, make working recruitment system and "i want to join alliance" button which would then insert player to alliance that is recruiting. System where alliances can compete on multiple levels instead of bein tied to one system which only leads to this "cold war" like system where activity and contactability are the must and rest of playerbase are useless crap.

So even I say no for completely random alliances I still do think that this game could work with those and with bit more thinking certain kind of randomizing could actually make this game more fun.
 
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