• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Staff Count Consistency

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
ok i'm finishing the round and im messing around and have some attacking and defending going on and i like to keep alot collapsed on the overview... so my suggestion is that since the staff gives us a total collapsed or not, can we not also have a total of returning injured units? and while suggesting that maybe also displaying the eta of the last mob to return?


Currently:
Code:
Staff [23,072,965 total]:

Returning Injured Units:

Proposed
Code:
Staff [23,072,965 total]:

Returning Injured Units [1,309,509]:

or
Code:
Staff [23,072,965 total]:

Returning Injured Units [1,309,509] Eta [11]:

Thanks
 

Koeniej

Harvester
Joined
Dec 14, 2007
Messages
183
Re: Staff Count Consistency

Hm, a small detail but still a good add!

/me seconds it
 

Lupus

Head Gardener
Joined
Dec 14, 2007
Messages
279
Re: Staff Count Consistency

good suggestion, v.useful
 

Max

Garden Designer
Joined
Dec 14, 2007
Messages
1,015
Location
London
Re: Staff Count Consistency

I think that's a fantastic idea, although I think the eta might be a bit confusing (mainly because I am rather stupid and will believe all my units will return on that eta rather than staggered!).

A massive thumbs up however! I think the number of injured staff is a fantastic idea.
 

john

Harvester
Joined
Feb 20, 2008
Messages
134
Re: Staff Count Consistency

top notch suggestion ;)
 

Azzer

Administrator
Staff member
Administrator
Joined
Dec 13, 2007
Messages
1,215
Re: Staff Count Consistency

Added to the deep depths of the rather epic to-do list ;)
 
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