I think its stupid how people are already shouting about how a 'stupid idea' AR has being removed is for this round. Its a game guys, you need to experiment to see if someting diffrent helps the game. I think pure sole being removed is a marvelous idea but thats a different topic anyway.
Last round was my first round in bush but its not my first in a game like this, was playing a similar type game for over 7 years but thats a different story. As i said last round was my first round and i found it way to easy to do well being pure solo with the huge help AR gave me. I would build up a massive army (well what i thought was massive
) and cream people easily, and when i got creamed all i had to do was wait a week behind AR to rebuild, it was silly. I dont beleive AR should be removed completey the in future but should definately be toned down abit. For example make your AR rate lower a hell of alot quicker and perhaps raising the level in which SAS is triggered. I can understand the fact that many players are solo, hell il be solo again and again purely because i dont have time to stay up all night anymore, been there done that gave the phone numbers out round after round, and i dont want to let an allaince down with inactivty. BUT being solo is our choice so we shoudlnt be 'rewarded' with better things like a better AR when theres the option of going in an alliance with 15 - 20 guys/gals there to help back you up.
I can see why some people are annoyed because yes this round will be hard for solos as many more people will be in allainces so targets will be harder but hey it makes it more fun trying to get past an allaince plus it makes you a better player as you learn wot army setup to use for the best effect. It wil be good as hopefully itll boost the allaince numbers which means more people will get to learn and well have more stronger players which will keep the game going.
Perhaps raising the attack range to around 60% so that lower allainces wont feel threatned so much from higher guys but perhaps increase the wounded rate so that yes people might loose more troops due to the 60% attack range but wont loose out so much due to higher wounded return. However if we do get more allaince thus more players being taught more, players should be able to build up a better army setup and not have to attack people alot lower and attack people say 60 - 80% of thier score. Lets face it, battles are always much more fun when there very close. hell amount of times i should have run last round but rather have a good battle and spent all my resrouces on troops to try and defend against sum killer player, obiously i lost most of the time but it was more fun trying to defend and it taught me more about what units to use than just runnig and defending 'police hq'.
So bascially what im trying to say is i like idea of it being removed this round to see how it works but in the long term i think it needs to be around but no way as powerful as i has been.
however these are my just my thoughts and like i said this is only my second round so if it sounds alot of rubbish to you and you think im a moron then just kill me in the game XD