MattM said:These new changes are interesting, but I for one have to say I'm sad to see Cyborg Soldiers go- I had a great round with them last round, and was looking forward to using them again. Onwards we must go, however.
The biker change will be the biggest story this round I guess. I can't help but see huge PoMs dominating the top 20.
vlad said:MattM said:These new changes are interesting, but I for one have to say I'm sad to see Cyborg Soldiers go- I had a great round with them last round, and was looking forward to using them again. Onwards we must go, however.
The biker change will be the biggest story this round I guess. I can't help but see huge PoMs dominating the top 20.
It just means that Biker players need to be like every other route. We will more than likely (if clever enough) see a rise in Attack Dogs. These with Jeeps. will still allow the bikers to deliver, and with the increase in damage, then can deliver hard.
But on a side note, this can now be defended agaisnt Harriers/Apaches, as they will dominate all the biker that fired after the PoMs .. thus making it a skill, not a given.
I am quite interested in how this is going to play out. But we will also see a rise in "fast" defenders (apaches).
BlackWolf said:Why to boost shields, strikers, TLs and weaken RPG?
RPG was/is one of the weakest routes in game... it was already nearly impossible route to play and now it sucks even more.
I just dont get what your after with this Azzer...
I dont really care of changes etc. just would like to know what is the idea behind this? Make everyone to avoid playing RPG?
DarkSider said:BlackWolf said:Why to boost shields, strikers, TLs and weaken RPG?
RPG was/is one of the weakest routes in game... it was already nearly impossible route to play and now it sucks even more.
I just dont get what your after with this Azzer...
I dont really care of changes etc. just would like to know what is the idea behind this? Make everyone to avoid playing RPG?
Shields needed a boost. It doesn't matter shield unit it's hard to kill, often no robotic units get to fire second tick, at least the PA side does extra damage first tick.
Thug is a weak route, i still think vamps kill them too hard but at least the gargs that have same damage as tl's don't fire before them anymore.
And it's not exactly a weakening of rpg. It just makes them the extreme choice of the military side to counter the safe&strong strikers.
All the stats changes are vague atm so it's hard to estimate how it will look in practice but i'm worried prots will have it too easy on high ranks now. Biker is a fairly easy unit to distract so unless you go in a massive BR or you are a thug attacking low i guess not that many bikers will get to fire to make the increase of damage worth it. I kept saying for a long time to make sorcs the anti prot route with the unit fireing after poms but i guess Azz didn't like that
BlackWolf said:M8 i know why Azzer changed shields etc... i meant in case he changes shields,strikers, TLs why weaken RPGs which is and was allready WAY WAY worst than any of those routes he boosted, and instead of boosting he actually CUT their survivability... FFS its route that gets beated by ever freaking route in game... That was my point... i was not asking why he boosted shields or why boost TLs... i have brains too (maybe). But why to reduce strength of RPGs??