Deathcult
Pruner
Not gonna make this too long but How about an air strike to where it makes the crops produce 75% less seeds than what it normally does for a few ticks. Military Route.
Spec Ops Route make enemy units cost very expensive.
Protestor route, make a random unit disabled (non-generic) to where they cant buy that unit for 5 ticks
Thug route, make enemy units lose one "*" from health for 2 ticks.
Robos route, make enemy unit lose one "*" from armor for 2 ticks.
Fantasy route, make enemy units plants (if they planted) produce 75% less plants for 5 ticks.
I thought it be a simple add on that doesn't kill unit but give an annoying factor to the game when sending units out. :] Ideas?
Spec Ops Route make enemy units cost very expensive.
Protestor route, make a random unit disabled (non-generic) to where they cant buy that unit for 5 ticks
Thug route, make enemy units lose one "*" from health for 2 ticks.
Robos route, make enemy unit lose one "*" from armor for 2 ticks.
Fantasy route, make enemy units plants (if they planted) produce 75% less plants for 5 ticks.
I thought it be a simple add on that doesn't kill unit but give an annoying factor to the game when sending units out. :] Ideas?