Okay, I can understand why this system was introduced but, in its present format it can prove to be an incredible millstone around an alliance's neck.
In previous rounds we have seen the scenario where, eventually, the rank 1 ally reaches a virtually unassailable position due to sheer size. The war declaration was introduced to give smaller alliances a chance of toppling the top alliance by delaying the return of the target alliances injured troops.
This idea worked fairly effectively in the toppling of Enigma earlier in the round.
However I am now looking at a situation where an alliance has had war declared against it by two bigger alliances. Under the system the smaller alliance can only declare war against one of the bigger alliances. This means that it is having to fight the other bigger alliance with the additional handicap of having a 120 tick return on any troops it loses whereas the bigger alliance only has to wait 18 ticks.
This cannot be a scenario that the system was designed to propogate.
I would suggest that an alliance be allowed to declare war against any bigger alliance that declares war against it.
Furthermore where an alliance has multiple declarations against it, I believe some account must be taken of the combined values of the declaring alliances and a graduated level of injury returns be used. So (purely for example) if declaring alliances total value is less than twice the target alliance's then the full 120 ticks apply but if say their value rises to 2.5 times then the rate of return drops to 80, if 3 times it drops to 40 etc etc.
In previous rounds we have seen the scenario where, eventually, the rank 1 ally reaches a virtually unassailable position due to sheer size. The war declaration was introduced to give smaller alliances a chance of toppling the top alliance by delaying the return of the target alliances injured troops.
This idea worked fairly effectively in the toppling of Enigma earlier in the round.
However I am now looking at a situation where an alliance has had war declared against it by two bigger alliances. Under the system the smaller alliance can only declare war against one of the bigger alliances. This means that it is having to fight the other bigger alliance with the additional handicap of having a 120 tick return on any troops it loses whereas the bigger alliance only has to wait 18 ticks.
This cannot be a scenario that the system was designed to propogate.
I would suggest that an alliance be allowed to declare war against any bigger alliance that declares war against it.
Furthermore where an alliance has multiple declarations against it, I believe some account must be taken of the combined values of the declaring alliances and a graduated level of injury returns be used. So (purely for example) if declaring alliances total value is less than twice the target alliance's then the full 120 ticks apply but if say their value rises to 2.5 times then the rate of return drops to 80, if 3 times it drops to 40 etc etc.