New player trying to fill in the gaps left by the manual.
- Tractors/Combines: Are listed as 45x/24x better at their job than the gardeners/harvesters. Ignoring attacks/flak, does that simply mean you can replace 45/24 gardeners/harvesters with 1 of these? Or that if you replaced them 1:1, you could earn a ton more seeds? (if you had already maxed them for your plants/land)
- I see tons of messages about sending your troops away and recalling them, but either the tutorial skipped the reason or I missed it. Is this to preserve your troops if attacked (sacrificing your land to keep them alive) or the idea to recall them such that they skip the first 2 ticks of combat and hit in the "close" combat tick ?(skipping the damage from ranged enemies)
- The SAS, afaik, are the Anti-rape forces, designed to protect lower players from higher ones. Are they meant to trigger if you attack a higher player with an inferior force? As I had a bot suddenly pull them out and slaughter a pile of hippies (hurray!)
- Is it possible to steal land from bots? The combat report said I'd stolen 179 land and yet I never got it (see below)...
- Is it normal to get the Medium AND Close combat ticks at once? Or did it bug and thats why I got 0 land?
[close] 1,501,003 hostile Hippy attacked, distracting 1,396,762 allied staff.
[close] 3,281,892 hostile Yob attacked, disabling 1,123,720 allied staff.
[middle] 600,000 allied Automoton attacked, killing 1,973,408 hostile staff.
[close] 9,518 allied Geo-Phys Thief stole 179 land. [49] tree. [46] bush. [42] flower. [42] grass. [0] uncultivated.
- Tractors/Combines: Are listed as 45x/24x better at their job than the gardeners/harvesters. Ignoring attacks/flak, does that simply mean you can replace 45/24 gardeners/harvesters with 1 of these? Or that if you replaced them 1:1, you could earn a ton more seeds? (if you had already maxed them for your plants/land)
- I see tons of messages about sending your troops away and recalling them, but either the tutorial skipped the reason or I missed it. Is this to preserve your troops if attacked (sacrificing your land to keep them alive) or the idea to recall them such that they skip the first 2 ticks of combat and hit in the "close" combat tick ?(skipping the damage from ranged enemies)
- The SAS, afaik, are the Anti-rape forces, designed to protect lower players from higher ones. Are they meant to trigger if you attack a higher player with an inferior force? As I had a bot suddenly pull them out and slaughter a pile of hippies (hurray!)
- Is it possible to steal land from bots? The combat report said I'd stolen 179 land and yet I never got it (see below)...
- Is it normal to get the Medium AND Close combat ticks at once? Or did it bug and thats why I got 0 land?
[close] 1,501,003 hostile Hippy attacked, distracting 1,396,762 allied staff.
[close] 3,281,892 hostile Yob attacked, disabling 1,123,720 allied staff.
[middle] 600,000 allied Automoton attacked, killing 1,973,408 hostile staff.
[close] 9,518 allied Geo-Phys Thief stole 179 land. [49] tree. [46] bush. [42] flower. [42] grass. [0] uncultivated.