H/F and growth.

[Ninja-7]

Head Gardener
Joined
Jan 26, 2008
Messages
271
Location
Land of the concrete cows
Is the H/F score calculation carried out on current player score or player score at mob launch?

So if I attacked at, say, 70%, then planted up sufficient that he dropped to 60%, would I lose honour on the attack? Did a quick search and couldn't find anything!

Thanks!
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
H/F gripe, mostly.


100,729,429 staff here from x Defending for 3 ticks.
602,468,605 staff here from x Attacking for 1 tick.
401,974,895 staff here from x Attacking for 1 tick.
329,990,660 staff here from x Attacking for 2 ticks.
850,000,000 staff here from x Attacking for 3 ticks.

Total: 2,184,434,160 incoming hostile. 100,729,429 incoming friendly.

Battle Report - Defending xxxx
[range] 50,000,000 allied Political Mastermind attacked, distracting 632,006,858 hostile staff.
[range] 1,337 allied Hippy Van attacked, distracting 1,624 hostile staff.
[range] 1,337 allied Loudspeaker Protestor shouted in the ears of and distracted 4,241 hostile staff.
[range] 2,280 allied White Knight attacked, slaying 34,401 hostile staff.

Distracted: 632,012,723 [£2,616,988,370,000] enemies distracted.
Died: 34,401 [£80,386,800] enemies dead.

You gained 282,669 effectiveness.
You gained 4.31 fame.
You gained 16.70 honour.

---

Battle Report - Defending xxxx
[r/m] 50,000,000 allied Political Mastermind attacked, distracting 619,943,688 hostile staff.
[r/m] 1,337 allied Hippy Van attacked, distracting 1,626 hostile staff.
[r/m] 1,337 allied Loudspeaker Protestor shouted in the ears of and distracted 4,640 hostile staff.
[r/m] 2,204 allied White Knight attacked, slaying 31,439 hostile staff.

Distracted: 619,949,954 [£2,546,728,646,000] enemies distracted.
Died: 31,439 [£71,944,000] enemies dead.

You gained 275,077 effectiveness.
You gained 5.07 fame.
You gained 16.70 honour.

---

Battle Report - Defending xxxx
[close] 1,045,171 allied Protestor Leader attacked, distracting 491,876 hostile staff.
[close] 149,999,894 allied Hippy attacked, distracting 138,526,330 hostile staff.
[close] 99,508,124 hostile Violent Demonstrator attacked, killing 57,601,320 allied staff.
[all] 69,666,349 allied Political Mastermind attacked, distracting 805,342,424 hostile staff.
[close] 99,647,146 allied Protestor Guru attacked, distracting 478,462,190 hostile staff.
[all] 12,472,481 allied Hippy Van attacked, distracting 13,618,602 hostile staff.
[all] 2,561,001 allied Loudspeaker Protestor shouted in the ears of and distracted 7,506,980 hostile staff.
[close] 4,657,274 allied News Van attacked, distracting 7,454,004 hostile staff.

Distracted: 1,451,402,406 [£4,773,177,752,600] enemies distracted.
Died: 57,601,320 [£570,000,840,100] friendlies dead.

You gained 1,022,703 effectiveness.
You gained 17.96 fame.
You gained 26.41 honour.
You will soon be receiving £47,264,005,620 insurance.

Wtf?
 
Last edited by a moderator:

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
I don't see what is wrong there?

Well, the actual score difference is a good place to start isn't it? Surely when there are multiple mobs over multiple ticks (some sent with modifier), then you should be gaining more honour, not the same.
 

edd

Tree Surgeon
Joined
Jul 17, 2010
Messages
670
Location
Surrey, UK
It's still just flak and you're still fighting with NLD. The only reason you gained more on LT is down to the VD's firing, not leeroy's 850m flak.
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
It's still just flak and you're still fighting with NLD. The only reason you gained more on LT is down to the VD's firing, not leeroy's 850m flak.

Oh, I understand this - But surely the presence of additional mobs (that are substantial in size and score enough to not be people attempting to exploit H/F) would increase the amount of honour gained? Just something I assumed would be the case that I'd never really explored intentionally before.
 

Dimitar

Landscape Designer
Joined
Dec 17, 2008
Messages
2,388
I just think you had reached the max honour gain from a situation like that in the first tick, assuming it's not unlimited.
I've not paid enough attention to this mechanic, but I think it's not score that affects the honour gain in defence (as you wouldn't lose honour defending against someone smaller), but actually the units i.e. whether you're killing/disabling/distracting/bribing inn/lethals/nld/nlt modified in some way to take into account the ratio of your own troops to the total defensive mob size
 

Dax

Hydroponics Developer
Joined
Apr 22, 2009
Messages
3,126
Location
Northants, UK
It's just annoying, s'all. You'd think it would adjust it when there are modifier mobs thrown in there and multiple ticks, etc. Such is life :p
 

LuckySports

Landscape Designer
Joined
Jul 7, 2008
Messages
1,243
Location
Nonya
I think its a bit of the combination, more honor is gained on defense when you are at a greater risk.
 

Garrett2

Landscape Designer
Joined
Jan 19, 2012
Messages
1,703
1 - h/f has always been retardedly implemented.

2 - gains/losses most prevelant with LET involved/firing.

that is all.
 

Dimitar

Landscape Designer
Joined
Dec 17, 2008
Messages
2,388
[range] 65,583,581 allied Arsonist attacked, disabling 10,972,500 hostile staff.
[range] 79,027,500 hostile Secret Agent attacked, killing 77,283,113 allied staff.
[range] 64,979,925 allied Hooligan attacked, disabling 8,005,854 hostile staff.

Disabled: 18,978,354 [£1,043,809,470,000] enemies disabled.
Died: 77,283,113 [£460,200,976,600] friendlies dead.

You gained 359,523 effectiveness.
You gained 7.29 fame.
You gained 9.32 honour.
You will soon be receiving £65,546,551,600 insurance.



[middle] 15,051 allied Arsonist attacked, disabling 2,849 hostile staff.
[middle] 89,997,151 hostile Secret Agent attacked, killing 15,051 allied staff.

Disabled: 2,849 [£156,695,000] enemies disabled.
Died: 15,051 [£301,020,000] friendlies dead.

You gained 84 effectiveness.
You gained 0.16 fame.
You gained 15.15 honour.
You will soon be receiving £60,204,000 insurance.


Well... this didn't make much sense
 

willymchilybily

Landscape Designer
Joined
Dec 14, 2007
Messages
1,418
Location
uk
Mob size vs what was sent? Is it more honourable to fight vs larger odds?

Or was it losses vs what was home. First time you didnt lose much vs what was home, next time you lost all the troops home

Shrug. Who knows
 

Dimitar

Landscape Designer
Joined
Dec 17, 2008
Messages
2,388
It was some time ago, but if I remember correctly, I got on at attacking for 2, so I sent out as it was a rush, and left some troops home to get some free honour (epic success), there weren't any defenders or any real changed between the two ticks, apart from me sending out.

I guess what you're saying makes sense, willy. Although it shouldn't :p
 
Top