Converting units

Zaheen

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Nobody tries to kill an active Nano player with Harriers - As they can't kill Nanos.

Scrappies do best against F117/Harriers due to their high cost/low defence stats.
Also I think Scraps against Automotons and other cheap trash like that would net the good conversions, along with Tractors and other Machine INN units as they have different targets, not just pure LET.

With that said, you would be lucky to last tick someone sending F117s at you and nothing but, or Strikers without Marines. It's suppose to give you some defence against your enemy route but you'll still lose the fights more or less.

The Gargantua you get from it will be worth the losses you take from getting them however, just make sure you're not trying to convert the wrong units because you won't get nothing.
 
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Yochoko

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Nobody tries to kill an active Nano player with Harriers - As they can't kill Nanos.

Scrappies do best against F117/Harriers due to their high cost/low defence stats.
Not true, to both statements.

Harrier players have been rushing Nanos none stop (I know this because one is my PNap).

nahhhh, zaheen. it's 'coz of harrier incs, he massed nanos. harriers don't do well against nanos. they flak well!! hence gumbies when they don't understand that (especially after multiple tries). :X
 

LuckySports

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Harriers don't do crap to nanos, but rangers get 1:1 after the harriers strip them.. so whilst its not best for rushing, they are still viable targets.. ^_^
 

Dax

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Being the person that has amassed the most legitimate Gargantuas in history outside of havoc, I can tell you for a fact that Harriers/F117's are the best unit to convert for Gargantuas. The reasoning is fairly simple when it's explained:

1 Gargantua = £1,000,000
1 F117 = £137,000 (7.2 F117 = 1 Gargantua)
1 Harrier = £75,000 (13.3 Harrier = 1 Gargantua)

Now Scrap Bots get around 1:0.5 on each of these units - And fire before both in the close tick that they fire. Now from my work and research, the conversion rate on pure armour is around 72-76%.

So, in simple terms - ~70% of the Harriers/F117 Scrap Bots would kill, would be converted into Gargantua (as above calculations show how many of each would create one Gargantua).

There is no other mechanical unit in the entire game that gives anywhere near a better ratio of value/physical weakness than those two units. Absolutely nothing. I spent a whole round dedicated to converting and amassing the largest collection of Gargantuas ever seen (even cheaters have never gotten close to the number I managed to get).

Now Nanobots weren't the key unit in my army, although I always possessed between 15-30m at any one time at a rough guide, purely to use to counter non-LET based routes to eat and convert their flak (or any silly SO players that would dare stay against them).

If you're active enough to simply use Nanos/Scrappers/Gargs, then you are instantly terrifying. Example:

[close] 14,984,089 allied Scrap Bot attacked, killing 44,299,701 hostile staff.
[raised] The scrap bots quickly went through the remains, constructing 219,521 Gargantua.
[close] 1,398,691 allied Gargantua roared robotically and vaporised with laser eyes 340,740,546 hostile staff.
Died: 385,475,699 [£1,807,903,661,000] enemies dead.

[close] 1,231,953 allied Gargantua roared robotically and vaporised with laser eyes 23,542,057 hostile staff.
Died: 43,917,809 [£1,668,840,096,000] enemies dead.

[middle] 9,573,901 allied Nanobot proved resistance was futile to 31,870,537 hostile staff.
[raised] 1,056,569 new nanobots were assimilated.
[middle] 954,009 allied Gargantua roared robotically and vaporised with laser eyes 23,279,105 hostile staff.
Died: 55,149,642 [£745,048,925,200] enemies dead.

[close] 11,484,565 allied Nanobot proved resistance was futile to 688,831 hostile staff.
[raised] 327,812 new nanobots were assimilated.
[close] 957,457 allied Gargantua roared robotically and vaporised with laser eyes 17,035,687 hostile staff.
Died: 21,807,942 [£803,132,764,000] enemies dead.

ON PURE HARRIERS:
[close] 30,000,000 allied Scrap Bot attacked, killing 64,098,546 hostile staff.
[raised] The scrap bots quickly went through the remains, constructing 944,771 Gargantua.
Died: 64,098,546 [£1,140,667,853,600] enemies dead.
Converted: 944,771 [£944,771,000,000] enemies converted.


[middle] 23,815,200 allied Nanobot proved resistance was futile to 9,134,120 hostile staff.
[raised] 1,273,132 new nanobots were assimilated.
[middle] 2,086,925 allied Gargantua roared robotically and vaporised with laser eyes 10,783,814 hostile staff.
Died: 25,130,222 [£888,051,768,000] enemies dead.

[close] 27,221,423 allied Nanobot proved resistance was futile to 57,012,789 hostile staff.
[raised] 4,417,676 new nanobots were assimilated.
[close] 2,100,357 allied Gargantua roared robotically and vaporised with laser eyes 1,130,875 hostile staff.
Died: 176,993,651 [£1,406,871,013,900] enemies dead.

[middle] 10,624,232 allied Nanobot proved resistance was futile to 32,241,706 hostile staff.
[raised] 1,086,972 new nanobots were assimilated.
[middle] 987,623 allied Gargantua roared robotically and vaporised with laser eyes 21,649,019 hostile staff.
Died: 53,890,725 [£821,256,958,700] enemies dead.

[close] 11,625,154 allied Nanobot proved resistance was futile to 783,771 hostile staff.
[raised] 294,727 new nanobots were assimilated.
[close] 989,874 allied Gargantua roared robotically and vaporised with laser eyes 14,774,375 hostile staff.
Died: 21,049,111 [£883,138,939,900] enemies dead.
 

Zaheen

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By the way, I didn't literally mean Harriers > Nanobots as a standalone unit, I was merely saying just because the Robo is Nanos doesn't deter the Harrier from attacking. I edited my post above though because I clearly said rushing and it's not what I meant.

Harriers don't do crap to nanos, but rangers get 1:1 after the harriers strip them.. so whilst its not best for rushing, they are still viable targets.. ^_^
They do damage Nanos, as do Assassins, but yeah you need loads of Rangers/Ninjas depending on what you're sending. It's just you're making it out like Nanos have insane health and they don't at all. TL don't do much HD, and TL rape Nanos badly.

I suppose Harriers just don't do as much HD as TL, but they do HD, much more than say Strikers/RPG. So rushing is still an option if you are bigger, especially since you get 2 ticks before any fire!

Dax said:
Lots of ratios
I see, well I tested them quite a lot in that crazy bounty PW we played in, but I never got chance to actually do any mutual testing as I was too busy fighting off you, and your whole alliance from W1, and the rest of the PW who came at me too. I just used them as [close] AD, and then used my Nanos as [close] HD then nobody got any insurance. Then I bought 1 billion Small Droids for a laugh, but hey I did test them and nobody sent any F117s at me.

- Did you do any testing with pure Automotons?
- Who would rush a Robo with F117s anyway, you just tested that to be silly didn't you?
- Also did you get the most Gargs playing solo, or allied? Not that it matters, solo would be impressive.
- Also, did you do this after I did it in the PW, the same PW that restarted and you went PA and raped everyone with RPG?
- Was it after all that?


If it was, I wonder where you got all them ideas from... ;P
 
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Iamsmart

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I got a question, cba to make my own thread.

Has anybody studied how much land you need before it starts giving less income, and how much less it is at 10/15/20/25/30k etc.?
 

flameharvester

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I know someone has, I believe it was max who I discussed this with.

I would suggest directing your question to max/antisback Both have a good understanding of the mechanics and are reasonably forum active :D
 

Zaheen

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I got a question, cba to make my own thread.

Has anybody studied how much land you need before it starts giving less income, and how much less it is at 10/15/20/25/30k etc.?
Here you go: http://www.bushtarion.com/forums/showthread.php?t=6045

I know Polo has, I think he's got it worked into his tool?

I do know for sure that the effects of income loss is lessened by a better distribution of land. So having 10k of each would probably give better than having 40k of one land type, it's hard to work out exactly the point it happens...I also know that it get exponentially worse the more you get. To complicate things more with the randomness of weather, bush being a good all round land type...there's just too much randomness even if you do work it out, it makes no difference really land is land.

I don't know if it's accurate though, there comes a point in this game where if you figure out details to a pin point there's just no fun in it. I remember the good old days where half of the players I attacked didn't even have enough Harvesters. After killing the little they did have I would calc for them and help them fix it hehe.

_____

Daxy, you read my above post yet? I'm intrigued (",)
 
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