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  1. R

    Fix flakking

    By fix, I mean, don't let 100% of one unit get distracted/disabled/killed before 1% of the same type of unit is affected. The common example is gardener/geo, where all your units target every last gardener before they go after 1 geo. I believe the game would be better if the two units got...
  2. R

    Tutorial

    Did the tutorial after round start, and I wasn't given any funds to buy staff, although it says to me still "You have just been given some funds, enough to be able to hire an extra 25 Gardeners, and 25 Harvesters (75 total each)" Don't know what went on, but you may want to look into fixing it.
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