As has been said dozens of times, if you want to stop ragequitting from losing everything in a tick, then stop battles being so drastic. Don't just stop battles happening all together. That's a sure fast-trak to a completely dead game. We need *more* battles with *less* consequences.
This is from the Bushtarion Safe Mode thread and i agree 100% with this. Hence this suggestion
Suggestion Part 1
I suggest a significant increase in injuries/insurance (yes im suggesting it again ) but only for defending. This would not increase bounty hunting, especially at 5%.
eg 80-90% for both insurance + injuries. Maybe 80% insurance, but 90-95% injuries so for the new people who are not so active dont loose out on income from having too few harvesters.
I do not think losing land is the problem here so i have not mentioned anything.
This could be tied into war declarations in that when an alliance declares war, both alliances get normal insurance/injuries when defending. However, both alliances get slightly increased insurance when attacking. This would give slight support for the attacking alliance and hence would support resistance efforts.
Alliances would only be able to declare war on an alliance about >80% their value to prevent abuse.
Some other possible points:
-increase insurance/injuries when defending HQ. Allows players to park troop there for defensive advantage. Of course there is the disadvantage of having no troops to save land (unless defended by allies) so i think its a fair call. I do not believe this is a too big advantage.
-Increase insurance for attacks as well as defending. This means people will not loose so much on attacks and thus will promote attacking. Of course, this means bounty hunting will be more profitable and could increase. However, obviously with increased insurance/injuries, those who are defending will not suffer much
-What about bounty? See Suggestion Part 2
Suggestion Part 2
'Normal' (high) insurance/injuries as stated above would apply for those who are not wanted, ie those with 5% bounty, however...
Have insurance/injuries as a function of H/F. Those who are wanted receive less insurance/injuries, inversely proportional to the bounty they yield. So someone who has 60% bounty, will get a max of 40% insurance (possibly less). 40% bounty gives a max of 60% insurance, and so on.
For use as a Safe Mode
I like my above idea as being for the ENTIRE ROUND, however, if that was not to others liking, then a less drastic option could be substituted as the safe mode. So have really high insurance/injuries, but once safe mode is exited (as Enrico suggested in Bushtarion Safe Mode) then back to normal. (obviously nothing to do with war declarations here)