Stegosaurus
Pruner
- Joined
- May 20, 2010
- Messages
- 82
Fix them. They've been made into a joke, the entire h/f system is.
I like it in theory, but as most players can tell you, it doesn't really serve a purpose right now. We still have the same number of people "bashing", the same number of people complaining about bashing, and people rarely hitting up high for bounty, because they're just too well protected.
The 'big boy bounties' was a step in the right direction, but it came with it's own host of problems as we're all aware. White knights were also a good step, but are currently much too weak to really make a difference.
I propose white knights be returned to their former glory with the low init, made immobile, have a higher cap; plus either:
a) Fire only on those with red titles (scaling damage...).
b) Fire only on the ranged tick.
c) Become a little hardier, and fire only on m/c or possibly just close.
This returns them to a state, where are you are actually being rewarded for being honourable - by being a less attractive target, rather than being given a handful of mostly useless units. It also stops people from losing crazy amounts of flak when an entire alliance of green titles defends an attack.
Hopefully, this would increase the value of honor, and cause people to actively try getting it. Especially if a were implemented. Right now I have a particularly red title, and couldn't care less about it. I might think differently, if I had to lose 100m flak every time I hit someone green however.
Unfortunately I have no clue how to fix the top alliance being an untouchable powerhouse. Any suggestion I can think of, would be (rightfully) shot down by - "Why punish them for doing well?"
I like it in theory, but as most players can tell you, it doesn't really serve a purpose right now. We still have the same number of people "bashing", the same number of people complaining about bashing, and people rarely hitting up high for bounty, because they're just too well protected.
The 'big boy bounties' was a step in the right direction, but it came with it's own host of problems as we're all aware. White knights were also a good step, but are currently much too weak to really make a difference.
I propose white knights be returned to their former glory with the low init, made immobile, have a higher cap; plus either:
a) Fire only on those with red titles (scaling damage...).
b) Fire only on the ranged tick.
c) Become a little hardier, and fire only on m/c or possibly just close.
This returns them to a state, where are you are actually being rewarded for being honourable - by being a less attractive target, rather than being given a handful of mostly useless units. It also stops people from losing crazy amounts of flak when an entire alliance of green titles defends an attack.
Hopefully, this would increase the value of honor, and cause people to actively try getting it. Especially if a were implemented. Right now I have a particularly red title, and couldn't care less about it. I might think differently, if I had to lose 100m flak every time I hit someone green however.
Unfortunately I have no clue how to fix the top alliance being an untouchable powerhouse. Any suggestion I can think of, would be (rightfully) shot down by - "Why punish them for doing well?"