• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Honour gains for distracting etc.

Davs

Garden Designer
Joined
Dec 16, 2007
Messages
948
Location
England
and people who attack just to kill white knights are clearly window lickers, since they're worth precisely **** all. And they're free. And even if they get killed they come back again.

This. Seriously people, stop sending RPGs at me - it just makes you look silly.
 

penguin

Official Helper
Joined
Nov 17, 2008
Messages
178
Location
Ohio, USA
H/F Rating: 9,788.47
Fame: 496.17
Honour: 1,763.31
Value of enemies distracted: £76,102,857,557
Total hostile mobs launched: 0
Total friendly mobs launched: 123

As a pom, I do not find it hard gaining H/F.

I haven't lost any honour because I haven't attacked, but I do get a variety of H/F ratings from defending, which I can fully understand. My opinion's with toby's.
 
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