I do fully agree with 10 man alliances - for many reasons.
- Alliances of 20 super-active players are TOO difficult to breakdown nowadays, which has been shown these last 2 rounds. Reducing this to 10 may mean we still get these super-active alliances, but 10 player alliances are, in my opinion, easier to breakdown.
- Continuing from the first point, nowadays we struggle to get even 2 alliances capable of going for the win. 10 man alliances would increase competition, help with alliances working together to take down an alliance. I think we would get a guaranteed 3-4 allies going for the win. 20 man alliances worked in the past because we had more, more active players. We don't nowadays.
People have been saying that 10 man alliances would mean people would have to be more active to compensate for lack of coverage during the day. The change may make people play more actively, but I believe the majority of players wouldn't change.
And anyway, is the lack of coverage a bad thing? I don't believe it is. I hate the degree of invulnerability around the top alliances nowadays, and maybe this change would teach people to once again think 'Hey, it is actually alright to die'. And who knows, maybe we can bring some fun back in to this game, something that has been severely lacking in recent times.
10, will make 3 good alliances, maybe even 4-5, = 3+ alliances= round isnt over in a week, lot of competition at the top=good.
You also need to consider the effect on the rest of the playerbase. The majority of people do not play for the win atm. Would 10 man alliances make playing in an alliance at a lower level alot harder?
You also need to consider the effect on the rest of the playerbase. The majority of people do not play for the win atm. Would 10 man alliances make playing in an alliance at a lower level alot harder?
Can't see why. More "big" alliances fighting amongst themselves ultimately means less bashing of smaller alliances?
For lower ranked alliances it will be even worse, since there aren't going to be many active players there, leaving most of the burden for one or two people.
You also need to consider the effect on the rest of the playerbase. The majority of people do not play for the win atm. Would 10 man alliances make playing in an alliance at a lower level alot harder?
Can't see why. More "big" alliances fighting amongst themselves ultimately means less bashing of smaller alliances?
Ignorance at its very best. Do you really think FTW alliances are just going to leave the lower ranked alliances alone? Are you as naive as that?
And Ram, it was changed to 15 man alliances for 1 round ( round 28 ) and then changed back the very next round because it just didn't work.
Willy sums it up pretty well. The burnout is horrific with smaller alliances. For lower ranked alliances it will be even worse, since there aren't going to be many active players there, leaving most of the burden for one or two people.
You also need to consider the effect on the rest of the playerbase. The majority of people do not play for the win atm. Would 10 man alliances make playing in an alliance at a lower level alot harder?
Can't see why. More "big" alliances fighting amongst themselves ultimately means less bashing of smaller alliances?
Ignorance at its very best. Do you really think FTW alliances are just going to leave the lower ranked alliances alone? Are you as naive as that?
And Ram, it was changed to 15 man alliances for 1 round ( round 28 ) and then changed back the very next round because it just didn't work.
Willy sums it up pretty well. The burnout is horrific with smaller alliances. For lower ranked alliances it will be even worse, since there aren't going to be many active players there, leaving most of the burden for one or two people.
I'm not being ignorant. More fights between the top 5 generally means less time for fighting the lower ranks. I made no attempt to claim the attacks would cease altogether, that would be naive. Don't put words in my mouth.
If there is constant warring between ranks 1-5, that'll mean leaders/officers have to consider being countered by an enemy if they're all out massing some poor sods down at rank 9. That'll be a real concern. Effort might be far better placed killing off an actual competitor.
I'll ignore that doomsday post who thinks he can accurately predict a round and say:
Azzer, PLEASE do this. The game needs to bring back competition - There hasn't been any for the past ~3 rounds at the top!