Ridiculous_Lee
Weeder
- Joined
- Jan 31, 2009
- Messages
- 14
By fix, I mean, don't let 100% of one unit get distracted/disabled/killed before 1% of the same type of unit is affected.
The common example is gardener/geo, where all your units target every last gardener before they go after 1 geo. I believe the game would be better if the two units got affected at the same ratio.
If you aren't with me, this means in a mob of 100k gardeners and 1000 geos, instead of your units killing 99k gards and no geos, they may kill 98k gards and 980 geos.
To me this is the most fundamental problem with combat. Will it require many changes to the stats of units? Yes. Piss people off (those attack dog guys)? yes. Make the game better because all of your rpgs don't die before 1 of your humvees does? Definitely.
Flame on!
The common example is gardener/geo, where all your units target every last gardener before they go after 1 geo. I believe the game would be better if the two units got affected at the same ratio.
If you aren't with me, this means in a mob of 100k gardeners and 1000 geos, instead of your units killing 99k gards and no geos, they may kill 98k gards and 980 geos.
To me this is the most fundamental problem with combat. Will it require many changes to the stats of units? Yes. Piss people off (those attack dog guys)? yes. Make the game better because all of your rpgs don't die before 1 of your humvees does? Definitely.
Flame on!