Early round you know who has WK cause you just look at the H/F table.... do you not listen to anyone and just repeat the same thing over and over again?
If
read I said make it easier, not make it possible. I know it's possible. Once again, repeating myself.
And lol, you can see 15-20 people on the table, how is that the same thing as being able to see everyone's.
cheese it seems to me like you just want this so that you can kill the troops easily and steal their land anyway, what you want to do is make the unit useless by telling everyone that that person has straight away. They sacrifice getting lots of land by getting h/f ratings high and you just want to render that useless...
qft (sort of)
please read these points carefully it will do you some good and if you can argue against them then I'll be happy to let the matter rest.
the more your bashed the higher your h/f the quicker you produce WK. no one is going to try and kill them for the sake of it if your doing it or for land unless desperate because:
1) you are able to get good land, and not need to buy lethals/hippy/yob/sd/guru in such large numbers allowing you to save for developments
2) every one goes for easy land so won't try to land you if there are better targets without flak killers.
3) the bounty if your h/f is positive is 5% and the units are worth next to nothing. killing you with lethals will vastly boost your h/f and production rate, moderately boosting the AR (not much due to cost).
4) the early round lethals that can kill dont shoot before your WK or dont shoot range. you get 1-2 free ticks of flak killing either way, so only some one who is happy to lose flak at a ratio of 14:1 or higher (17:1 has been observed) would contemplate it. and until some one gets pa's assassins sa terrorist or harriers your white knights are going to always shoot for at least one tick if not more! not many people would intentionally attack you for land unless they want to lose alot of flak. and they sure as hell wont be getting much bounty off a target with 5% bounty and a unit worth a poxy £100. JESUS CHRIST THINK IT THROUGH!
5) any DYING improves your production rate with both increased H/f (which doesnt degrade over time) and your fame (tempory)...furhter more you will do more damge to thier innocents (for cost of unit and damage rate) than they will do damage to you as the unit is SOOOOO cheap . ergo you will beat a large incoming in the damage stats. and therefore gain SIGNIFICANT increase h/f and production rate as stipulated in the manual. and i quote "the worse the odds are stacked against you (and the other defenders), the more potential you have for gaining honour. The more successful your defense based on these odds, the more honour you may gain also."
6) because you have been honourable and got WK you probably have lost little land and have increased land/development. and will have your own lethals nearly as quickly as any incoming as have spent less on troops to defend your land. same as point 1 pretty much my bad.
7) finally as you say until there are hacks no one knows what you have what lethals etc. so why would they risk their first Lethals in the early flak wars against a target garenteed to have flak killers and what ever else, in unknown quantities
....so the excuse people will try to kill you is silly. sorry for any repeting its late im a little tired. but it seems like you dont want to hear anyone elses view point. but raise little of your own to truely argue against the ability to show that some one may or may not have whitenights based on thier public h/f rating. the idea that they need to be hidden to be useful is riddiculous as ive pointed out... if this public info was displayed as per original suggestion it would server just as much benefit to the person who has the knights. as well as people attacking. and detract very little from the person with the WK, as it may give them 1 or 2 less inc. at worse. not more inc! meaning they have to do more attacking to gain h/f not more waiting to victims to fall into thier laps.
How do I not want to hear anyone elses point of view? I lost interest in this thread ages ago but I keep coming back to point out you two not reading properly. I've raised a perfect argument, that no one has actually addressed, hence why I can keep repeating it.
I really really really can't be bothered to reply to all your points because i've basically answered them all anyway. But do you even realise what you basically wrote? Go an re read your own points again. You basically just argued the case for keeping things the way they are lol. The more you get attacked (flak attack obvs, thats what this threads about) the more H/F you get and the more WW/WK. So its easier to tech/attack/defend etc. No one would risk their lets. Dying doesn't improve your situation, successfully defending does.
Helping figure out what targets have these units means they wont get attacked by people they can defend against, theyll be attacked by people who know they are going to win (THATS BUSH, ALWAYS HAS BEEN) therefore straight to my point of making them more useless. less successful defends, less knights (and it does drop over time, rtfm). Would then be harder to tech/attack.defend.
So you just dug your own grave in this argument. Also, i never said 'my excuse is that people will kill you', I just said they will be better equipped in landing. So that whole post was not even aimed at my argument.
I'm tired of this, you lot can post whatever you want, but no ones actually given me an answer as to why this is a good thing and not a bad, and others agree with me, so i guess my 2cents on this topic is done.