Alright so I am not making this out of a hate for getting bashed, because you see, I personally do most of the bashing so today, i sent out an attack right at the AR line, hoping for the best. Then i get a surprise visit and end up going to church where i get no signal. But instead of recalling i think, eh its a PoM whats the worst that can happen. I get home to remember, i sent bikers too, triggered SAS and lost all of my bikers. Now at first i was pissed, but then i saw that i got pretty nice insurance to buy back about 1/2 of what i lost, and in the time the attack took i made enough to buy back the rest + some . now enough about my attack.
I think that insurance should either be completly removed if not lowered a lot for attacks, you know fully what you're getting into when you attack, now if you went away and couldn't recall that is your own fault, if you miss the tick and recall a tick too late, thats your fault, if you send at someone you know will kill you but with the bounty/insurance you'll break ~even, thats abuse of the system in my eyes. Because in my eyes the system was put there to help out the person who gets massed and in result dies, but since they get insurance/injuries its not like its the end of their round and they have to spend weeks rebuilding, or some cases, just plain quit. Or for the solo's who don't have 19 people watching them to prank/hl/what ever them to get online if they're getting smashed.
So why should I someone who is top 20, and has 3x as much land than almost anyone i attack, and twice as much troops get insurance on top of bounty for hammering someone 1/2 my score to the point where it actually encourages me to do such attack without fear of losing my troops and being an easier target(without my alliance). I for one think its stupid.
sorry if this makes no sense let me know where you get confused (i'm not the best at paragraph/sentence structure)
I think that insurance should either be completly removed if not lowered a lot for attacks, you know fully what you're getting into when you attack, now if you went away and couldn't recall that is your own fault, if you miss the tick and recall a tick too late, thats your fault, if you send at someone you know will kill you but with the bounty/insurance you'll break ~even, thats abuse of the system in my eyes. Because in my eyes the system was put there to help out the person who gets massed and in result dies, but since they get insurance/injuries its not like its the end of their round and they have to spend weeks rebuilding, or some cases, just plain quit. Or for the solo's who don't have 19 people watching them to prank/hl/what ever them to get online if they're getting smashed.
So why should I someone who is top 20, and has 3x as much land than almost anyone i attack, and twice as much troops get insurance on top of bounty for hammering someone 1/2 my score to the point where it actually encourages me to do such attack without fear of losing my troops and being an easier target(without my alliance). I for one think its stupid.
sorry if this makes no sense let me know where you get confused (i'm not the best at paragraph/sentence structure)