So I cant think of a catchy name for it, but i was thinking a great alternate p-unit for the PoM would be an expensive health heavy immobile structure that would help save your stuff from those pesky biker rushes. I am posting this so I dont forget I will edit it with more details when I wake up.
So I cant think of a catchy name for it, but i was thinking a great alternate p-unit for the PoM would be an expensive health heavy immobile structure that would help save your stuff from those pesky biker rushes. I am posting this so I dont forget I will edit it with more details when I wake up.
But now back to the reality
Why do you think you have hypnotist??
if you answer that question correctly, you realise why you dont need a NLD Health based flak unit
So I cant think of a catchy name for it, but i was thinking a great alternate p-unit for the PoM would be an expensive health heavy immobile structure that would help save your stuff from those pesky biker rushes. I am posting this so I dont forget I will edit it with more details when I wake up.
But now back to the reality
Why do you think you have hypnotist??
if you answer that question correctly, you realise why you dont need a NLD Health based flak unit
Incorrect. Hypnos only work well to blocking biker rushes should you happen to be online and prepared to send out last second to bribe them. If you're offline they'll make next to no difference. Besides most people send other LETs along with biker rushes so again your point is moot and decidedly unhelpful. And Hypnos die ridiculously easily against just about any let. Not to mention if they sent Bikers + Hoolies you're hypnos still wouldn't fire.
if you thought about that question/routes correctly you would realise why hypnos are an exceptionally inefficient way of preventing biker rushes.
Not to mention the fact that such a unit just isn't needed as HVs already exist...
I'm rather surprised that this thread was ever made. The trick to keeping stuff alive against biker rushes is with HVs and newsies as they flak PoMs and bikers do considerably less well against them (due to an "anti-bonus", for lack of a better word, against them).
So if you want a new p-unit to flak your PoMs against bikers make it a) a vehicle/machine and b) armour based
Not to mention the fact that such a unit just isn't needed as HVs already exist...
EDIT: loving the edit, Alci
I'm rather surprised that this thread was ever made. The trick to keeping stuff alive against biker rushes is with HVs and newsies as they flak PoMs and bikers do considerably less well against them (due to an "anti-bonus", for lack of a better word, against them).
So if you want a new p-unit to flak your PoMs against bikers make it a) a vehicle/machine and b) armour based
Not to mention the fact that such a unit just isn't needed as HVs already exist...
EDIT: loving the edit, Alci
I guess I don't understand unit flakking like I thought I did. I figured that since bikers are mostly AD, then the way to flak against them would be a unit high in Health. I understand HV's work, but I thought that a Health based unit would be more effective/cost efficient.
I'm rather surprised that this thread was ever made. The trick to keeping stuff alive against biker rushes is with HVs and newsies as they flak PoMs and bikers do considerably less well against them (due to an "anti-bonus", for lack of a better word, against them).
So if you want a new p-unit to flak your PoMs against bikers make it a) a vehicle/machine and b) armour based
Not to mention the fact that such a unit just isn't needed as HVs already exist...
EDIT: loving the edit, Alci
I guess I don't understand unit flakking like I thought I did. I figured that since bikers are mostly AD, then the way to flak against them would be a unit high in Health. I understand HV's work, but I thought that a Health based unit would be more effective/cost efficient.
then clearly you've never tried killing HVs with bikers, 'tis very hard work I tells ye