Alcibiades
Plant Geneticist
Once again I get the feeling you're misinterpreting my comments or twisting my words unfairly.
Anyone in sleepmode is invulnerable. That was my point, solos who are active all day rushing/attacking then hit sleepmode at night every night are abusing the system and are making themselves invulnerable. That is all i intended to imply with this statement.
I'm not saying it's flawed or bad system, i don't play solo enough to speak accurately on the subject, but from what i've heard it appears that some solos seem to think it doesn't give enough protection, or enough even protection for both low ranked, and high ranked solos. That would imply that it's not a perfect system. Players who choose to go solo simply have to deal with AR as it stands atm until it's 'flaws' as solos (yourself included) see it, get it fixed. See my previous post for the reference to the other thread dealing with 'scalable AR.'
I put in bold the important parts.
As for the first bold statement, that's the exact kind of abuse of sleepmode i'm talking about and you appear to agree with me, so what are we arguing about?
As for the second bold statement, I don't want to do away with the ability to use sleepmode ever, simply to reduce the frequency with which people use it as an 'overnight' or 'afk time' leeway. Which was something with which you appeared to agree; but i could just be misreading such phrases as, and i quote you here, "I meant abusing sleepmode as in over using it. While as i said i'm against sleepmode beeing used as "afk time" or "nn""
While I must reiterate my point that i do understand that AR appears to drop too quickly for the comfort of you, and other solos in particular, I would suggest that going into sleepmode every night and everytime you're afk is abuse.
if you'd care to read my other posts relating to sleepmode (not just this thread but in several other suggestions as well) i'm amenable to a part solution which involves a not 'invulnerable' kind of sleepmode, but one which might perhaps give increased injuries/insurance but still allow you to be attacked or some variation on that theme. As I am not very well versed in AR, i would like to state that I would support a fixed/improved AR system, but can not really speak in concrete numbers since i'm not an AR expert.
EDIT:
Correct. The last time we introduced base bounty, there was an insane amount of rushes. I can't recall if people hit sleepmode a lot but it wouldn't have surprised me
"I wasn't just talking about 'high ranked solos using it' but all manner of players, from lowbie solos/allied players, to the highest ranked solos."
Well you said : "which is currently being used to make solos invulnerable" so that's a bit misleading."
Anyone in sleepmode is invulnerable. That was my point, solos who are active all day rushing/attacking then hit sleepmode at night every night are abusing the system and are making themselves invulnerable. That is all i intended to imply with this statement.
"I do agree that AR has it's flaws and it's not a rock solid system that is just one of the downsides to being Solo"
You're saying AR it's a flawed/bad system but that's exactly what solo's should be getting or it's just my poor english again ?
I'm not saying it's flawed or bad system, i don't play solo enough to speak accurately on the subject, but from what i've heard it appears that some solos seem to think it doesn't give enough protection, or enough even protection for both low ranked, and high ranked solos. That would imply that it's not a perfect system. Players who choose to go solo simply have to deal with AR as it stands atm until it's 'flaws' as solos (yourself included) see it, get it fixed. See my previous post for the reference to the other thread dealing with 'scalable AR.'
"You freely admit to abusing sleepmode this round which comes back to my point in the above post that it can, and is, frequently over used and abused. As i wrote elsewhere I wished to have the minimum timeframe extended to be longer so that it would be harder to simply send a few attacks, log off and be invulnerable until you came back online to rush a few people, then log off again and be untouchable. That's equally unfair to the rest of the players imo."
I meant abusing sleepmode as in over using it. While as i said i'm against sleepmode beeing used as "afk time" or "nn" but just for shorter or longer vacantions the problem that we have here is with AR not providing enough help, so unless you've just hit 90 ar mod or something close to that you need to start doing calcs if you have chances to make it through the night. If you consider your chances are low, then sleepmode is a sensitive option. Again, problem is that chances are low most of the time and that makes sleepmode beeing over used atm. Just suggesting to send them to death by removing that option it's not a good idea imo, first there needs to be a decent protection for solo's aswell and later imho methods to decrease the negative effects of beeing attacked (for example high insurance) and also nerfing of sleepmode to make those that want to attack happier than now and those that are beeing attacked less stressed or demoralised after they get killed.
I put in bold the important parts.
As for the first bold statement, that's the exact kind of abuse of sleepmode i'm talking about and you appear to agree with me, so what are we arguing about?
As for the second bold statement, I don't want to do away with the ability to use sleepmode ever, simply to reduce the frequency with which people use it as an 'overnight' or 'afk time' leeway. Which was something with which you appeared to agree; but i could just be misreading such phrases as, and i quote you here, "I meant abusing sleepmode as in over using it. While as i said i'm against sleepmode beeing used as "afk time" or "nn""
While I must reiterate my point that i do understand that AR appears to drop too quickly for the comfort of you, and other solos in particular, I would suggest that going into sleepmode every night and everytime you're afk is abuse.
if you'd care to read my other posts relating to sleepmode (not just this thread but in several other suggestions as well) i'm amenable to a part solution which involves a not 'invulnerable' kind of sleepmode, but one which might perhaps give increased injuries/insurance but still allow you to be attacked or some variation on that theme. As I am not very well versed in AR, i would like to state that I would support a fixed/improved AR system, but can not really speak in concrete numbers since i'm not an AR expert.
EDIT:
Personally I feel base bounty has played some role in this, I can't recall a time when there were as many rushes for the sole purpose of killing.
Correct. The last time we introduced base bounty, there was an insane amount of rushes. I can't recall if people hit sleepmode a lot but it wouldn't have surprised me
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