Very simple really, I think there should be a stat in Personal Stats that shows the percentage of "Successful" attacks you've been on.
Now obviously, define successful, the stat could be made very simple or more complex.
For example if an attack ends up with a grab, it counts as a successful run. If you attack 100 times over the round, you land on 40, thats a 40% success rate.
OR - a successful attack could be defined as an attack that grabs land, but some sort of calculation could be made to determine whether the land grabbed will earn back the money it cost to grab - this idea probably giving a better indication of whether the attack was truly successful or not.
Something I'd quite like to see tbh.
Now obviously, define successful, the stat could be made very simple or more complex.
For example if an attack ends up with a grab, it counts as a successful run. If you attack 100 times over the round, you land on 40, thats a 40% success rate.
OR - a successful attack could be defined as an attack that grabs land, but some sort of calculation could be made to determine whether the land grabbed will earn back the money it cost to grab - this idea probably giving a better indication of whether the attack was truly successful or not.
Something I'd quite like to see tbh.