Alcibiades
Plant Geneticist
One idea I got was to Azzer make simple code that would before each round starts random +-1-10% for every unit there is in game and add those as values for that round. It would be kinky not to know how units perform on that round but to know you can find out.
I have to admit, i'm a fan of the randomization but that discussion is not something i really wanted to be party to.
The above suggestion however, *really* tickled my fancy for some reason. Perhaps a further discussion of that could be profitable rather than scrapping Random factor entirely and without going the EXP route of DS.
Doing so would mess the units hierarchy A LOT. You'd have to learn the basics of who pwns who everytime a new game starts.
I'd choose [some randomized battles with units following an established hierarchy] over [100% predictable battles with a weird hierarchy any day].
Imagine if by chance, a route gets all +10% while both its predator and prey get -10% ? Way to f*** a team setup.
Touche salesman. Idea scrapped?