WackyJacky
Head Gardener
I believe bounty hunting needs a bit of work.
First of all: You should not be penalized for rushing.
Rushing is a tactic, to get kills, and it shouldn't be penalized. By penalizing a rush you are giving the target 10-20 more minutes to get online to send out
Secondly: If you have an "enemy" do you receive more bounty for killing them?
Third: Bring back Titles. For two reasons. 1. It will make killing a bigger player more rewarding. 2. As was stated in another thread regarding Vampires, it's there to satisfy people, it gives them something to do and enjoy.
Finally: Contactability. It's ruining the game in my opinion. You can't attack certain targets because they get on almost every time.... and no one wants to attack 10 times and hope 1 out of 10 times the person can't get on. I have been trying to think of a solution to this problem, but so far I don't have anything I like.
My first though was bigger alliances as then players will feel more secure and may not give out their numbers, but the playerbase cannot support it.
I was also thinking something akin to sleepmode, as in you have your 8 hours (which you would decide at the beginning of the round, and would stay the same hours for the whole round) in which you get say 50% seeds but your injuries and insurance go up by 50% (defending your ID only.) However that may be a bit drastic/abusable.
Just throwing out ideas here.
Edit: I just read a post regarding the playerbase and why it is so low. As has been mentioned thousands of times the learning curve is insane. And no one wants to read a tutorial, no matter how short it is. What about making training alliances? As anyone who has heard of Saplings will know that it was a training alliance,even though I had already been playing for awhile it helped me learn new things.. even though my "mentor" was drunk the whole time. Anyways: If we could create training alliances it would greatly help deal with the learning curve. I joined an alliance recently, as I restarted, inactively, just to get a bit of protection. But half the players don't even know what IRC is, why yobs would be useless in a certain defense, how to steal land, etc. That is why players quit, because they can't understand things. Therefore when players sign up they could apply for a training alliance. Anyone who wants to lead one can simply apply to lead/help out. Obviously this needs a bit of work, but I think it could do the game a lot of work if people are willing to help out.
Edit 2: I would appreciate if those players who value their opinions very highly could please be polite in this discussion, as I don't want this thread to end up like 97% of the other threads on the forums (an egotistical battle.)
Cheers
First of all: You should not be penalized for rushing.
Rushing is a tactic, to get kills, and it shouldn't be penalized. By penalizing a rush you are giving the target 10-20 more minutes to get online to send out
Secondly: If you have an "enemy" do you receive more bounty for killing them?
Third: Bring back Titles. For two reasons. 1. It will make killing a bigger player more rewarding. 2. As was stated in another thread regarding Vampires, it's there to satisfy people, it gives them something to do and enjoy.
Finally: Contactability. It's ruining the game in my opinion. You can't attack certain targets because they get on almost every time.... and no one wants to attack 10 times and hope 1 out of 10 times the person can't get on. I have been trying to think of a solution to this problem, but so far I don't have anything I like.
My first though was bigger alliances as then players will feel more secure and may not give out their numbers, but the playerbase cannot support it.
I was also thinking something akin to sleepmode, as in you have your 8 hours (which you would decide at the beginning of the round, and would stay the same hours for the whole round) in which you get say 50% seeds but your injuries and insurance go up by 50% (defending your ID only.) However that may be a bit drastic/abusable.
Just throwing out ideas here.
Edit: I just read a post regarding the playerbase and why it is so low. As has been mentioned thousands of times the learning curve is insane. And no one wants to read a tutorial, no matter how short it is. What about making training alliances? As anyone who has heard of Saplings will know that it was a training alliance,even though I had already been playing for awhile it helped me learn new things.. even though my "mentor" was drunk the whole time. Anyways: If we could create training alliances it would greatly help deal with the learning curve. I joined an alliance recently, as I restarted, inactively, just to get a bit of protection. But half the players don't even know what IRC is, why yobs would be useless in a certain defense, how to steal land, etc. That is why players quit, because they can't understand things. Therefore when players sign up they could apply for a training alliance. Anyone who wants to lead one can simply apply to lead/help out. Obviously this needs a bit of work, but I think it could do the game a lot of work if people are willing to help out.
Edit 2: I would appreciate if those players who value their opinions very highly could please be polite in this discussion, as I don't want this thread to end up like 97% of the other threads on the forums (an egotistical battle.)
Cheers
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