Stay and fight

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
See what happens when they stay and fight? :D

Died: 364,734,523 [£3,537,936,537,300] enemies dead. 38,049,599 [£782,268,325,800] friendlies dead.
Converted: 4,839,506 [£77,432,096,000] enemies converted. 371,708 [£5,947,328,000] friendlies converted.

You gained 996,088 effectiveness.
You will soon be receiving £1,172,827,250 insurance.

And in all fairness, there's been stumbling on both sides so far, we all have some bad days :p you guys just seem to have more of them than we do ;)

Now that could be simply an illusion because you have more players, so it seems like more mistakes hehe.
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
Bah always BR's posted of TBA dying and none of the other way around :p
Or any of the 200k + land steals :(
So unfair!
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
That's because no one cares or is surprised when you guys steal land or kill us. It's a bit more surprising when we manage it :)

No offense, you guys have killed many of us and stolen tons of land; but you are twice our size and can theoretically bring 3 times the players to bear against us. So it's really not a surprise that you can beat us. Anywho, old argument, i didn't mean to start it; i was just saying that more often than not when you stay, you get smashed. Tis a fair statement.
 

Martin

Garden Designer
Super Moderator
Community Operator
Joined
Dec 14, 2007
Messages
970
Location
England
I tihnk the point of the post isn't "Stop being queeny and recalling when we are going to kill you" - because if it is, that's retarded. The point I believe is that you guys keep sending, same two people together at the same target at like 2 hour intervals, then you get a few defending (not enough to win in a fight) and they recall again.

If you are going to hit us with a view to getting close enough to fight, send proper mobs. I think poor old Kuda got so many incs from the same people, at like 2 hour intervals for like 16 hours and they always recalled when we defended. SEND proper mobs!


If this wasn't the purpose of this thread then I apologise, but if you are griping about anything but this then you are idiots yourself.
 

cb1202

Head Gardener
Joined
Dec 14, 2007
Messages
272
Location
USA
i tihnk the point of the post isn't "stop being queeny and recalling when we are going to kill you" - because if it is, that's retarded. The point i believe is that you guys keep sending, same two people together at the same target at like 2 hour intervals, then you get a few defending (not enough to win in a fight) and they recall again.

If you are going to hit us with a view to getting close enough to fight, send proper mobs. I think poor old kuda got so many incs from the same people, at like 2 hour intervals for like 16 hours and they always recalled when we defended. Send proper mobs!


If this wasn't the purpose of this thread then i apologise, but if you are griping about anything but this then you are idiots yourself.

qft
 

ViVi

Pruner
Joined
Dec 15, 2007
Messages
88
Location
Luton, UK
"Organize a good attack, stay or just don't bother to send at all"

Doesnt really work like that...if you cant be bothered to organise a good attack just keep sending over and over and eventually you'll get lucky and stumble onto a good attack by accident...lol

Same as rushing, rushing a good alliance rarely works...but if you keep at it long enough the alliance eventually slips up and you get a tick of free killing...


Yessiree
 

Silence

Head Gardener
Joined
Dec 14, 2007
Messages
331
I read the first post and the justification for the gripe is ludicrous. If members of TBA were to stay you would be posting in another section of forums where you WTFPWNED them to show how great you are and to mock them. So really, this is pathetic.

Stupid gripe. And yes there is such a thing.
 

cb1202

Head Gardener
Joined
Dec 14, 2007
Messages
272
Location
USA
Honestly I don't care how this round went. I guess I should have thought of a better name for the post, what I am really complaining about it the inability of the people attacking us to mount a decent offensive strike. If these guys worked together they could do something. There have been countless strikes on us that if they had simply worked together then we would have gotten beat. I want to actually have a good fight, a challenge. Instead we get one person attacking 10 times a day then recalling as soon as someone sends defence. In some cases a striker recalling from robo defence, whether obviously fake or not. The only reason for this that I can see is score queening. If they aren't going to win by an overwhelming majority then they simply recall the attack.

Please read the whole post before deciding to flame it. Thanks
 

BlackWolf

Landscape Designer
Joined
Dec 14, 2007
Messages
1,217
Location
Lappeenranta, Finland (Wolf territory)
You really think attacking someone is only about ticks where battles happens? That attacking for multiple times and forcing people to defend doesnt for example wear them out? It obviously has pissed you so badly you felt nesessary to come and make this post. It shows exactly how desperate and tired you are to these incs and how those are actually doing serious damage.


Maybe you are the one to realize how stupid it was to come here and make this thread and reveal your enemies how weak you and your alliance is.
 

Alcibiades

Plant Geneticist
Joined
Dec 13, 2007
Messages
4,267
Location
Canada
delete please


Moderated by Pinpower
Reason: Spam
 
Last edited by a moderator:

cb1202

Head Gardener
Joined
Dec 14, 2007
Messages
272
Location
USA
Well if the goal was to annoy me, then yes they have achieved their goal. The point is it does not affect how or when I defend. Everyone in the alliance still defends as actively as the day I started. If they see us as weak, then please let them organize a real attack. I love to fight, even when we lose (like when we decided to stay on JJ). We knew we probably werent going to do good, but we didnt care. It was fun, we had nothing to lose why not take a chance. The problem with these guys is that none of them want to help each other out. Its all about me me me, they don't seem to work as a team. I wish they would work together, cause I am more motivated when we are losing land, than I have been for the past week with 4-5 guys sending and then recalling at ETA 4 before we even send half of what we would need to stop them. If you aren't working as a team, chances are you won't land on any decent alliance not just ours. Pick on solos if you want an easy fight.
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
You really think attacking someone is only about ticks where battles happens? That attacking for multiple times and forcing people to defend doesnt for example wear them out? It obviously has pissed you so badly you felt nesessary to come and make this post. It shows exactly how desperate and tired you are to these incs and how those are actually doing serious damage.


Maybe you are the one to realize how stupid it was to come here and make this thread and reveal your enemies how weak you and your alliance is.

Qft.
 

Enrico

Tree Surgeon
Joined
Dec 14, 2007
Messages
518
I would think This just goes to show that TBA relies more on numbers than skill. Given 60 players, most larger than the intended victim, a half retarded baboon on heavy drugs would be able to set up a decent attack formation, and just smash through any defense.

Problem is too many players think taht fore an attack to be good you can't have friendly losses.

Which is wrong.

The quality of a good attack is one where you come out on top and where your losses are less than everyone expect, and the enemy have higher losses than anyone expects.
 

pinpower

Landscape Designer
Super Moderator
Joined
Dec 20, 2007
Messages
2,136
Location
Bournemouth
The quality of a good attack is one where you come out on top and where your losses are less than everyone expect, and the enemy have higher losses than anyone expects.


Yeah, and before we would often stay against more defence even if we knew we were going to loose 2/3 tril but we'd do the same damage as losses to them were far worse as we had double the land. BUT now the intention isnt to kill them as much as before, so really acceptable losses are only those which you will regain with the land you steal in a short space of time/before round ends.

So if you will likely take a couple of tril damage and maybe not land but even if you do not steal enough to get that back soon/this round its normally not worth it.

Unless you are out to try and kill them or loose score yourself which is sometimes relevant
 

cb1202

Head Gardener
Joined
Dec 14, 2007
Messages
272
Location
USA
I may have been looking at different BR's, but I am pretty sure anytime u guys stayed we would do at least double the damage you guys did... in fact

Died: 364,734,523 [£3,537,936,537,300] enemies dead. 38,049,599 [£782,268,325,800] friendlies dead

Died: 55,140,793 [£2,772,854,029,000] enemies dead. 83,705,838 [£1,440,486,329,300] friendlies dead.

Died: 139,068,634 [£1,359,338,484,600] enemies dead. 8,432,692 [£309,695,442,500] friendlies dead.

Died: 309,819,423 [£3,037,780,696,800] enemies dead. 11,974,572 [£700,051,719,600] friendlies dead.

Died: 334,118,815 [£4,720,399,983,000] enemies dead. 40,399,462 [£1,460,567,396,200] friendlies dead.

Died: 37,153,549 [£1,587,631,909,600] enemies dead. 28,348,480 [£368,969,514,100] friendlies dead.

Died: 24,499,762 [£252,571,978,500] enemies dead. 9,407,637 [£703,193,650,000] friendlies dead.

Died: 94,723,216 [£3,519,720,354,000] enemies dead. 14,771,926 [£615,822,215,500] friendlies dead.

Died: 47,537,048 [£665,307,638,100] enemies dead.

Died: 51,775,597 [£563,251,531,100] enemies dead.

Died: 77,828,743 [£563,872,344,200] enemies dead.

Died: 138,241,497 [£1,901,861,823,000] enemies dead.

Died: 145,714,172 [£3,603,037,043,600] enemies dead. 6,834,632 [£660,004,388,000] friendlies dead.

Died: 75,494,782 [£1,810,119,660,400] enemies dead. 4,044,665 [£336,289,979,000] friendlies dead.

[?1,172,252,200] enemies dead.04 41,644,587 [?714,733,209,300] friendlies dead.04

15,555,624 [?79,451,354,400] enemies dead.04 84,520,725 [?1,043,993,235,000] friendlies dead

Died: 172,060,242 [£2,108,145,200,400] enemies dead. 13,605 [£628,410,000] friendlies dead.

Died: 134,370,318 [£1,747,654,412,800] enemies dead.

Died: 624,581,477 [£7,881,179,376,500] enemies dead. 105,200,336 [£5,224,723,836,300] friendlies dead.

Died: 692,195,735 [£6,973,850,188,900] enemies dead. 54,162,586 [£755,305,926,000] friendlies dead.

Died: 17,535,951 [£913,503,421,500] enemies dead. 29,558,013 [£303,067,001,300] friendlies dead.

Died: 13,417,258 [£585,812,350,000] enemies dead.

Died: 128,866,580 [£1,334,528,906,200] enemies dead. 18,110,752 [£614,103,771,900] friendlies dead.

Died: 46,506,272 [£231,387,784,700] friendlies dead.

Died: 1,256,165 [£66,945,832,000] enemies dead. 282,886 [£3,069,149,000] friendlies dead.

Died: 8,531,374 [£75,714,713,300] friendlies dead

Died: 129,299,663 [£1,076,575,709,400] enemies dead. 14,877,758 [£429,641,626,800] friendlies dead.

Died: 24,350,609 [£920,599,550,800] enemies dead. 8,952,950 [£614,108,946,000] friendlies dead.

Died: 105,619,621 [£1,929,481,112,400] enemies dead. 27,479,334 [£760,714,504,300] friendlies dead.

Died: 158,055,869 [£1,039,837,953,600] enemies dead.

Died: 46,202,014 [£551,573,274,400] enemies dead. 10,182,539 [£147,819,891,500] friendlies dead.

Died: 3,409,762 [£32,155,688,200] enemies dead. 29,980,462 [£540,630,508,500] friendlies dead.

Died: 118,322,274 [£718,661,068,800] enemies dead. 5,340,085 [£36,145,626,400] friendlies dead.

Died: 131,787,207 [£1,330,097,976,000] enemies dead. 41,395,953 [£593,034,339,800] friendlies dead.

Died: 33,319,961 [£147,817,780,800] enemies dead. 89,962,698 [£722,482,922,900] friendlies dead.

You do the math, its definitely not equal. (The ones with no enemy losses are ones where we blocked land with prots)
 

Twigley

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,694
Location
UK
I've seen plenty of BR's showing you guys being pwned aswell.
Maybe not as much as we have died but who cares.
You get to defend and get to decide where to put your reals and you are so active that you can send away on your fakes so you are never at risk.

Land Donater: War? Huh? alliance members have had 203,943 land stolen by enemies.
That's why there is that stat.


Nobody cares that you do all this damage or that you think you are 1337 by posting all the BR's.
Yeah we get it, you guys are decent and you think we suck.
Move on.
 

cb1202

Head Gardener
Joined
Dec 14, 2007
Messages
272
Location
USA
Thats what I like to see from an attack. At least a good attempt. You managed to get some land, and everyone is happy. Remember the school of bush is still open, and we can tell you what went wrong. (I don't know much so it is best to donate the BC to polo/wartortle)

removed for being troll like , especially since the school of bush has been outlawed =P

will talk to cb - HG
 
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