Hobbezak
Garden Designer
A few fairly short suggestions (which I suggested in another thread where they might not belong ):
1. Seed thieves and plant thieves should be capped like land thieves (i.e. unlawful attacks gain less seeds). I don't see why it is different.
I can understand why it's hard/impossible to bribe less according to lawfulness (e.g. hypnos would then fire less, so it would affect the stats, which might not be what we want anyways).
2. Treat stealth like normal troops: If you send pure stealth which only shows at eta 1, then give them bounty as if they were sent eta 1. If you want full bounty, send 1 gardener, making the mob visible according to the eta of the lets.
This does not mean you can't use stealth tactics (you can send 5 mobs of 1 gardener, it would still be guessing which one is real because the real stealth will only show on eta 1(/2)).
The advantage would be to allow the alliance to see that what eta the mob is actually on. It is not hard to send/recall just before tick/resend just after to make it impossible for the defenders to guess the eta. So for this reason it should be treated like a rush.
3. Unlawful attacks (i.e. under 65%?, maybe take into account the alliance score etc?) give no bounty, instead of a limited amount. This to make sure people don't get bounty for just bashing at 30%. As f0xx said in Moorer's thread: It's still profitable to bash some people at the low end of your range for bounty. Maybe balance this by increasing the bounty for attacks on people > 100%?
1. Seed thieves and plant thieves should be capped like land thieves (i.e. unlawful attacks gain less seeds). I don't see why it is different.
I can understand why it's hard/impossible to bribe less according to lawfulness (e.g. hypnos would then fire less, so it would affect the stats, which might not be what we want anyways).
2. Treat stealth like normal troops: If you send pure stealth which only shows at eta 1, then give them bounty as if they were sent eta 1. If you want full bounty, send 1 gardener, making the mob visible according to the eta of the lets.
This does not mean you can't use stealth tactics (you can send 5 mobs of 1 gardener, it would still be guessing which one is real because the real stealth will only show on eta 1(/2)).
The advantage would be to allow the alliance to see that what eta the mob is actually on. It is not hard to send/recall just before tick/resend just after to make it impossible for the defenders to guess the eta. So for this reason it should be treated like a rush.
3. Unlawful attacks (i.e. under 65%?, maybe take into account the alliance score etc?) give no bounty, instead of a limited amount. This to make sure people don't get bounty for just bashing at 30%. As f0xx said in Moorer's thread: It's still profitable to bash some people at the low end of your range for bounty. Maybe balance this by increasing the bounty for attacks on people > 100%?