Re: Suggestion for the sake of it
Ok people are missing the point a little here or dont really see the real effects of this suggestions so I will today tell a little about Bushtarion History since most here wouldent know it.
Back in Rounds 5 and 6, Long long ago now. There where no Alliance Size Limits. basicly at one point one alliance where like over 90 People, but even if they could gone much higher they dident. Why ? Well part of it is if to many are together there really arent any targets, current memberbase are very simular to how it was back then. Numbers are about the same, however there where many alliances that where even only 5 Members, most however where around 20, and a few where 40 or 60. But the general thing is, the alliances where "As big as they could handle or as big as their group of friends". Back then All Alliances where also Public, perhaps thats a good way to go now again also. Everyone can see where they belong. Solo's will be a blinking beep and that will be a nice handicap again.
But during these rounds something happened. Round 5 i was a brand new player in this game, thats right BRAND NEW, never tried it before Worms introduced me to the game. We started up, and joined GITK, the second biggest group at the time. And they dident mind letting in new players that might have a benefit for the group in later rounds. Noticing this anyone ??? It gives players a CHANCE to becomme connected to groups, unlike today where its so limited and secretive that its almost impossible without like staying 5 rounds first. During that time landscore was also real low, Vapor for instance stole over 30k acres rather rapidly and even me starting 3 weeks left of the round made portal strangly. But at the end of the round I had a massive positive idea of the game. So i went and yelled at all friends i knew. The round after Disease joined bushtarion, in Disease the only real outsider was Drak, who myself and Vapor meet in the GITK alliance. So Disease brought its memberbase of around 20 Members into Bushtarion, we recruited a few others and merged with "Final Fantasy" Aeris and Lapskaus are probably names known to a few today.
Disease whiped away the new GITK, and TerraHawk and PureEvil was formed more as a result. Disease also later disbanded since the fun was gone and only the "true Disease members stayed". And most of the members that left, Aeris and Lapskaus included formed TheCure. Since Disease fell apart there where many who where interested in a new place and went there. From the Alliances that round Disease, GiTK and TheCure a handfull later formed Angels, who became the ground group that formed the group known as Core today. NTH and Virus joined the game in bigger numbers starting the next round. And since it was stil very open in the memberbase we had at this point these groups formed: NTH, Core, Virus, Disease and Dragons (TheCure revived). Even today, alot of the memberbase originate from one of these groups. Myself Originate from Disease and worked with Core a long time but soon became a loose agent and recruited and lead myself a few times later. From Virus the Dutiches spawned. Im sure somoene else spawned from NTH and Dragons also. But as you can notice As good as ALL groups today, spawned from a bigger alliance at one point or the other. At this point Groups where even having arch enemies. Core vs Virus was a standard for a few rounds. Spying was common also, but it gave the rounds alot of life, it wasent stagnate.
Later memberbases where reduced since some groups took things way to extreme (Dragons, Virus and NTH) Dragons at one point had like 140 Members at least in 3 Public wings. This is the Origin of memberlimits, since the groups became a little well organised and to big. But Most groups where stil on average size, but alot of new seirus players got into the bigger groups easliy because they where always looking for new players. And they had ROOM for new players. Today how many new players cant really settle in the game because they cant join anywhere get forced to be solo or they will not be able to enjoy the game at all ? Without community bonds the game wont survive. Large groupings creates sutch bonds, and from them new compedative groups are formed. Like some want to be a little more seirus so they team up with others of the same idea. People who say 25, 30 memberlimits etc. Are people who dont understand what this suggestion is about. Its about 3 things.
1: Destroy Solo Advantages Completly. Make Alliance Play the Dominate and Most advantages again without a doubt.
2: Create the room for new players to join communties, form bonds and as a result stay in the game for longer because if you get new friends somewhere your very much more likly to stay.
3: Create a base where new groups can be created within larger groups. Create a baseline that can give brith to the "next generation bushtarion players". Hell even older players will feel interested if the game starts spawning more compedative play or alot of new groups again. Most older players left because of 2 reasons: They fell out of their communities (sutch as me) or because real life cought up to them. But even they alot stayed because of their friends. Today the game is far to egoistic and the community doesent spawn alot of new members becase there is no where for them to spawn in the first place..
New players to the game in the old days went like this: Joined the game --> Joined an Alliance --> Joined Alliance Channels --> Joined Bushtarion Irc Channel --> Joined Forums ---> Meet a whole range of different people new for each stage.
They meet so many more new ones. Today Bushtarion IRC is stil bigger then back then, but few really meet there. Most meet in own alliance channels start to chat there, go and support each other in main channel etc in alliance conflicts etc. In Old Members of Virus or members of Core would always fight for instance, one joining the other block was almost unthinkable. it was pure warfare and honestly Pure Fun and a very large community that grew and grew, hell even what remains today is just the result of the old one buildt in these days crumbling away. I was against big alliances before, because the game had alot of groups and was growing in compedative play. now the game has reached a stage where its droping rapidly. its time to bring back the SOURCE OF THE BUSHTARION COMMUNITY