00micbro1998
Planter
- Joined
- Aug 11, 2008
- Messages
- 33
The bunker side has been mainly for solo's who can't get on very often.
So why is cloners included in this side of the table?
Cloners are useless when attacking, and are not worth there money for damage.
Cloners die quickly when attacked, and when attacking.
I'm suggesting changing this unit.
Maybe to another bribing or converting unit. With higher ar and hp, or lower costs. This would allow bunker players to clone a little easier.
OR to be completely defensive a route and have a unit with high HP but low AD AND HD. this would complement the idea of the defensive/little time player.
So why is cloners included in this side of the table?
Cloners are useless when attacking, and are not worth there money for damage.
Cloners die quickly when attacked, and when attacking.
I'm suggesting changing this unit.
Maybe to another bribing or converting unit. With higher ar and hp, or lower costs. This would allow bunker players to clone a little easier.
OR to be completely defensive a route and have a unit with high HP but low AD AND HD. this would complement the idea of the defensive/little time player.