alwaysnumb
Head Gardener
How about this partly base the injury rate on the cost of no tech staff that are lost.
Eg
I lose 100b of troops in an attack 10b cost of the loss is hippy,yobs+gardies so therefore i lose 10% of my injuries instead of 35 or 40% i get 31 or 36% respectively. So when I do an attack of just gardners/yobs I pretty much lose any troops that die.
Eg
I lose 100b of troops in an attack 10b cost of the loss is hippy,yobs+gardies so therefore i lose 10% of my injuries instead of 35 or 40% i get 31 or 36% respectively. So when I do an attack of just gardners/yobs I pretty much lose any troops that die.