Just a reminder, there needs to be a real deterrent to the repeat attack.
I have abused the lack of such a counter this round and I feel sorry for the players that I have sent at repeatedly over the past few months! They deserve better
So, I suggest that a repeat attack counter be used similar to the old days, but this time have the land grabs reduce rapidly.
If it's the first time you've attacked a player, you get the maximum steal for their valuation percentage of yours (eg: 15% at 80% valuation). If you send twice in a short period, this should drop to 7.5%, and three times gives you 0% land. Harsh? Perhaps, but without a large bounty to accrue, I believe the punishment should be severe. I would also insist that the time for the counter to be reset is known to everyone, so that they know how long they can leave a target before attacking them again.
These are just a few ideas, please add constructive criticism to improve or destroy it
I have abused the lack of such a counter this round and I feel sorry for the players that I have sent at repeatedly over the past few months! They deserve better
So, I suggest that a repeat attack counter be used similar to the old days, but this time have the land grabs reduce rapidly.
If it's the first time you've attacked a player, you get the maximum steal for their valuation percentage of yours (eg: 15% at 80% valuation). If you send twice in a short period, this should drop to 7.5%, and three times gives you 0% land. Harsh? Perhaps, but without a large bounty to accrue, I believe the punishment should be severe. I would also insist that the time for the counter to be reset is known to everyone, so that they know how long they can leave a target before attacking them again.
These are just a few ideas, please add constructive criticism to improve or destroy it