• Those wishing to contribute to the game by making suggestions (both small and large) should read the following before doing so.

    Bushtarion largely runs completely automatically, and has been designed intentionally to be as self-maintaining as possible, with mechanics and balance considered at a completed point.

    Please do not spend large amounts of time coming up with complex suggestions in the hope that they will be read and possibly implemented in the future, unless you just enjoy the discussion, theory-craft, and such.

    The most likely changes will be rules-changes, specific number-tweaks to units, techs, and similar sorts of changes, and only if a large community consensus is reached as "proof" that a change would, overall, be an improvement, and are more likely to be done in batches, occassionally, not as a regular thing.

Damage reporting

roger rabbit

Harvester
Joined
Jan 24, 2008
Messages
110
my suggestion is to show, in the b/r, your individual contribution made after a battle. so you see something like this:

Died: 42,193,327 [£422,532,619,700] friendlies dead. 27,449,819 [£1,036,537,774,200] enemies dead.
You killed 17,449,819 [£536,537,774,200]

just a nifty little stat to look at :D
 

Loz

Harvester
Joined
Dec 14, 2007
Messages
245
Location
bracknell
Re: Damage reporting

:hug:

that would be pretty awesome to have * ME Likes it*

but it would proberly have to be turned off in havoc :eek: 3hr ticks :mad:
 

f0xx

Landscape Designer
Joined
Dec 18, 2007
Messages
2,195
Location
Plovdiv/Bulgaria
Re: Damage reporting

I like the suggestion, I would also want to add one thing - would be nice to see your own losses (valuation wise).

Example:

Died: 42,193,327 [£422,532,619,700] friendlies dead. 27,449,819 [£1,036,537,774,200] enemies dead.
You killed: 17,449,819 [£536,537,774,200]. You lost: 10,562,145 [£152,537,774,200].
 

philipd12

Harvester
Joined
Jun 6, 2008
Messages
125
Re: Damage reporting

Would be a good idea hate having to look at my men to see what i have lost and work it out.
or another way round it would be attacking by yourself instead of massing people :p
 

Garrett

Landscape Designer
Joined
Dec 14, 2007
Messages
1,872
Re: Damage reporting

this idea has been floated before. I have no idea why it wasn't passed to begin with.

so again I say, please lets have this?
 

Polo

Garden Designer
Super Moderator
Joined
Dec 14, 2007
Messages
1,005
Re: Damage reporting

Loz said:
but it would proberly have to be turned off in havoc :eek: 3hr ticks :mad:
Why? The game already knows how much damage you do/take as it goes into your stats. This would add almost 0 time to ticks.

I'm all for this but maybe make it an option, disabled by default. There's already enough information at the bottom of a battle report, adding more will make them even more confusing to newbies. :p
 

tobapopalos

Hydroponics Developer
Joined
Dec 14, 2007
Messages
2,759
Location
Manchester
Re: Damage reporting

The sausage of reason and the pelican of intelligence are both in approval of this idea...or so the voices in my head are telling me.
 

langa

Digger
Joined
Jul 1, 2008
Messages
7
Re: Damage reporting

yeah sounds good :p i hope he can be bothered to add it caus its cool seeing that damage each tick
 

Max

Garden Designer
Joined
Dec 14, 2007
Messages
1,015
Location
London
Re: Damage reporting

Fantastic idea this one, it would be great to see what contribution one makes to a large battle!

However, I wouldn't really want to see it when I'm the only attacker, because then I'll just think that I have double vision! But perhaps I'd get used to it in time.
 
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