Just a brief idea that i had. Would go with or instead of the enemy list as everyone knows in its current state it needs some form of improving.
How it will work:
Firstly if somebody gets attacked, then they will be able to put the person who attacked them on a hit list that anyone on the game can attack if they are within the correct range (for a price). The greater the damage that is done on this attack will then be used to decide the amount of bounty that can be put on this player, therefore to gain bounty you dont have to just attack people that have attacked you it could be a range of people that have been attacking, will create a greater risk on attacking people.
Just an idea.
How it will work:
Firstly if somebody gets attacked, then they will be able to put the person who attacked them on a hit list that anyone on the game can attack if they are within the correct range (for a price). The greater the damage that is done on this attack will then be used to decide the amount of bounty that can be put on this player, therefore to gain bounty you dont have to just attack people that have attacked you it could be a range of people that have been attacking, will create a greater risk on attacking people.
Just an idea.