Tim
Harvester
Re: New Unit & Devolopment Structure: General Introduction
This new "skeleton" looks very interesting. I notice that quite a few posters have referred to your suggestion as a new game however I think the visualisation of the changes you have proposed make it clear that it is simply a change, similar to the introduction of middle ticks or the introduction of unit bonuses.
I feel that it would make a lot of sense to introduce something like this, for a number of reasons.
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1/
The current unit structure is getting quite old. The basic tech trees and routes were introduced in R8 at the start of Age 3 and the third branch (Rangers/Puppets/Extremist etc) was brought in later. Then the Fantasy route came, but this was still a subset of the existing structure.
A refresh would be good for old and new players alike. Old players have experienced all the routes so change can be good, provided it is done in the right way. New players to the game who have no experience whatsoever must find all the unit bonuses awfully confusing.
2/
This suggestion would introduce a more flexible structure for units that is allows for greater use of tactics. While changing ETAs may sound different at first, it makes sense in terms of realism and along with the other new options opens up a whole new world of tactical possibilities.
3/
The unit "skeleton" and proposed changes simplify things. It still allows specific units to have a greater effect against specific units and classes of unit but actually brings it into a standard structure which can be compared against other units.
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I am personally all for this change as I feel the game has become somewhat stale. I must state though that I haven't analysed the proposed units in great detail so can't comment on those, however the actual unit structure is definitely most interesting.
This new "skeleton" looks very interesting. I notice that quite a few posters have referred to your suggestion as a new game however I think the visualisation of the changes you have proposed make it clear that it is simply a change, similar to the introduction of middle ticks or the introduction of unit bonuses.
I feel that it would make a lot of sense to introduce something like this, for a number of reasons.
--
1/
The current unit structure is getting quite old. The basic tech trees and routes were introduced in R8 at the start of Age 3 and the third branch (Rangers/Puppets/Extremist etc) was brought in later. Then the Fantasy route came, but this was still a subset of the existing structure.
A refresh would be good for old and new players alike. Old players have experienced all the routes so change can be good, provided it is done in the right way. New players to the game who have no experience whatsoever must find all the unit bonuses awfully confusing.
2/
This suggestion would introduce a more flexible structure for units that is allows for greater use of tactics. While changing ETAs may sound different at first, it makes sense in terms of realism and along with the other new options opens up a whole new world of tactical possibilities.
3/
The unit "skeleton" and proposed changes simplify things. It still allows specific units to have a greater effect against specific units and classes of unit but actually brings it into a standard structure which can be compared against other units.
--
I am personally all for this change as I feel the game has become somewhat stale. I must state though that I haven't analysed the proposed units in great detail so can't comment on those, however the actual unit structure is definitely most interesting.