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Old 22-07-2013, 08:32 PM   #1
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Question Hi! I'm new, was hoping for some help

So I've read through the manual, but it seems to be a bit outdated(?) I was hoping I could get a few tips and tricks from you guys.

Played a bit four years ago when my friend came for the summer and introduced me to this, just remembered about this game a few days ago and was hoping to get into it for a bit of fun
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Old 22-07-2013, 08:56 PM   #2
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As long as you don't speak to Toby/Garrett you should be fine
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Old 22-07-2013, 09:03 PM   #3
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Welcome (or welcome back) to the game, Refined.
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Old 22-07-2013, 09:04 PM   #4
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Back on topic, refine you need to tell us more about the level you are playing st. What you are struggling with, etc. as you know the game mechanics is vast so your question is too broad

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Old 22-07-2013, 09:20 PM   #5
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Welcome!

The very are basics:

1) Acquire land
2) Keep said land
3) ??
4) Profit

Are you solo or allied? Understand basics like attacking and harvester counts? Which route are you? Etc ...


If you need specifics feel free to message pretty much anyone, we're all very oppinionated and will have lots to say.

- Gazzy.
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Old 22-07-2013, 09:40 PM   #6
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I'm probably one of those people you should stay away from according to Stargazer (who probably can't give a decent explanation of flakking), but I tihnk you'll find some helpful posts in this thread http://bushtarion.com/forums/showthread.php?t=5590

Browse through the posts, as not everything is included in the first one
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Old 22-07-2013, 10:17 PM   #7
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I can c/p the flaking part from the manual tbf
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Old 22-07-2013, 11:13 PM   #8
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Childish forum feud ensues - Egos aside, I hope you stick around. Always around to help if you need advice, alongside many others via the helper function.

Happy Bushing!
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Old 23-07-2013, 09:50 AM   #9
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In short, (and so expand on what Gazzy said):
To do well, you need money to buy stuff...
To buy stuff, you need to sell plants...
To get plants, you need to plant seeds [using gardeners]...
To get seeds, you need to have land [and have harvesters].

So to get more money, you need more land.
^^ This is the key to the game. Land = Money = Staff = Score

It's standard to buy land up to around 1k or so, and then it's more protifable to buy troops to steal land off others (initially using flakking [combination of gardeners with geos])

After that, it's all war... and depending on your route, will decides what tactics are best in each situation.
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Old 23-07-2013, 10:31 AM   #10
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Quote:
Originally Posted by Refined View Post
So I've read through the manual, but it seems to be a bit outdated(?)
I was thinking that reading through yesterday, actually. Do we have the capacity to edit the manual, or does that too require Azzer?

Anyway, fire away with specific questions and someone will answer them
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Last edited by MattM; 23-07-2013 at 10:55 AM.
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Old 23-07-2013, 10:45 AM   #11
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MattM - Some staff members have powers over the manual (i think they are limited though)

Refined - The best advice I can offer is find an alliance that is active on the boards or mIRC, so when you have a specific question, you can ask without getting flamed too much. The game really relies on activity, game knowledge, and stubbornness(or resilience). If you can master all three, you'll do well.
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Old 23-07-2013, 11:30 AM   #12
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It's all about 1337contactability.
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Old 23-07-2013, 03:43 PM   #13
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Old 23-07-2013, 03:48 PM   #14
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Quote:
Originally Posted by Steve_God View Post
In short, (and so expand on what Gazzy said):
To do well, you need money to buy stuff...
To buy stuff, you need to sell plants...
To get plants, you need to plant seeds [using gardeners]...
To get seeds, you need to have land [and have harvesters].

So to get more money, you need more land.
^^ This is the key to the game. Land = Money = Staff = Score

It's standard to buy land up to around 1k or so, and then it's more protifable to buy troops to steal land off others (initially using flakking [combination of gardeners with geos])

After that, it's all war... and depending on your route, will decides what tactics are best in each situation.
An obvious addition to Steve's post is that the more land you have for your score the more likely you will be attacked as other people will want to take your land. If you only have 10 troops defending 1000 acres - people would rather hit you than someone who has 100 troops defending 1000 acres. Just a patronizing illustration but it's an important thing to bear in mind.

Good luck!
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Old 23-07-2013, 06:41 PM   #15
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Wow, the response here has been awesome, thanks guys! I really appreciate it.

So I'm looking to be a solo player until I get a good understanding of the game, so definitely looking to be solo for the rest of this round.

I'm not sure what tech tree I want to go - the manual's player tips showed some recommending military if I'm in an alliance, Spec Ops if I'm solo? Could I get some clarification on that?

And in response to Gazzy, I actually don't really understand harvester/gardener counts - am I to have a certain number for each bush acre I hold? The manual stated that I also need a crap ton of harvesters because they work at 5% efficiency at night (which is nice and realistic, I actually like that).

Every bit of help counts, thanks Martin I don't know much about the game, as the manual covered a lot of the basics, but barely any specifics when it came down to the whole "how should I approach this game?" question, in regards to tech trees, starting strategies; there was just a few comments from players, and a lot of the information provided seemed pretty opinionated, correct me if I'm wrong.

Dimitar, thanks for the link on flakking It's been really helpful, I'll refer to it once I start building up my army, for sure.

Thanks for the welcomes Dax and tobapopalos, and thanks to everyone for the helpful answers so far!
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