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#1 |
Head Gardener
Join Date: Jan 2013
Location: Manchester, UK.
Posts: 304
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Bit of an extreme and controversial idea, but:
1) Get rid of stealth* 2) Nerf rush units No more need / less need to be 24/7 contactable or insanely active. * Stealth units stay exactly as are, just no stealth. Just a thought.
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Why am I still here ... ?? |
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#2 |
BANNED
Tree Surgeon
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1) Make your own successful app.
2) Advertise Bushtarion on it :p |
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#3 | |
Garden Designer
Join Date: Dec 2007
Location: London
Posts: 1,012
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2) Advertise your own successful bushtarion clone. Better IMO ![]()
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My User Profile, please do check out my continued IDs of failure! http://www.bushtarion.com/portal/por...hp?Nick=Maxsim ![]() |
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#4 |
Hydroponics Developer
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#5 |
Landscape Designer
Join Date: Apr 2012
Location: UK
Posts: 1,250
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#6 | |
BANNED
Tree Surgeon
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#7 |
Head Gardener
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ye but would Azzer even notice?
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#8 |
Super Moderator
Garden Designer
Join Date: Dec 2007
Location: Milton ,Florida, United States
Posts: 847
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Discworld Leader. Rounds: 11 through 46. Official Helper in-game. |
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#9 | ||
Landscape Designer
Join Date: Jan 2012
Posts: 1,661
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candy crush saga? how is it truly different from bejeweled or any match 3 game? step 1: clone bushtarion. step 2: change enough to make it yours. step 3: ??????? (advertise? don't abandon? make it mobile?) step 4: profit. addendum: as for the original idea: except for offline solos - an alliance member can see 'unknowns' stealth used to be the biggest threat and gotcha moment, but for competent members it's not difficult to counter. |
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#10 |
Official Helper
Garden Designer
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Well, plantarion (that bushtarion derived from) was given out as a freeware. So that's a bit different.
But I'm sure it's possible to make it work. There are plenty of tick based games out there. But you would have to emulate the feeling that we get from this game, and that might be hard to do if you change too many of the mechanics as well as unit names.
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Audentes Fortuna Iuvat |
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#11 |
Head Gardener
Join Date: Jan 2013
Location: Manchester, UK.
Posts: 304
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@ Garrett: Yes, competent players can deal with it, but we need masses of new, in-competent and casual players for the game to survive and thrive (wishful thinking I know).
Making a new game or having an active admin are obviously better ways of trying to save the game ... but I was just musing and thought about the idea of making the whole game less intense.
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Why am I still here ... ?? |
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#12 |
Harvester
Join Date: Mar 2008
Location: Southeast GA, USA
Posts: 188
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Put a limit on how many times you can attack an id in the same week.I find one of the most things people don't like is when they have one or two guys constantly attacking them every time they grow. But have it to where it only counts when you have done damage to the person. Not sending and recalling. If that is possible.
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#13 | |
Landscape Designer
Join Date: Jan 2012
Posts: 1,661
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In other words, players who can end up being somewhat competent at the game are the only players that will stay. Floods of ineptitude will only amuse the bashers. Might as well just add more bots more bots and more bots. I don't mind the ideas, but grasping at any idea for the sake of it can also be detrimental. These are all musings anyway because you could come up with the golden ticket and it wouldn't happen as there is no one to implement. |
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#14 |
Head Gardener
Join Date: Jan 2008
Location: London
Posts: 304
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text browser games have had their day things have moved on in the last 10 years
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#15 | |
Super Moderator
Landscape Designer
Join Date: Jan 2008
Location: UK
Posts: 1,896
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Many people refer to "Azzer" as the original creator of 'Bushtarion' and credit him with the development of numerous "ages". Stories were passed from player to player - truths were embroided with the untruths that we now consider legend. This led many to question whether some Vast Imbecility, Mighty to build and blend, But impotent to tend, Framed us in jest, and left us to hazardry. Or are we live remains Of Godhead dying downwards, brain and eye now gone? Thus things around. No answerer I....
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Last edited by Dark_Angel; 06-02-2014 at 09:47 AM. |
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