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#1 |
Garden Designer
Join Date: Dec 2007
Location: London
Posts: 1,012
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Come on everyone, there's little glory in a ftw alliance victory these days.
Any chance of getting every alliance to take a relaxed approach... or a theme... or just try for a different goal other than rank 1 value? No? OK nevermind then ![]()
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My User Profile, please do check out my continued IDs of failure! http://www.bushtarion.com/portal/por...hp?Nick=Maxsim ![]() |
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#2 |
Weeder
Join Date: Apr 2012
Posts: 14
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It is a valid suggestion, but consider that in ftf alliances, many people are still contactable. How do you gauge how ftw an alliance is?
Just from another point of view, I would encourage alliances to take a no contactability approach. Although I don't really know if this is any more feasible considering certain people may not be able to sleep at night knowing they could be being zeroed that very moment. Yeah, I don't really see it happening... |
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#3 |
Garden Designer
Join Date: Dec 2007
Location: London
Posts: 1,012
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In my mind - I'm thinking of the overall mindset of the alliance, rather than the individuals.
You can have active contactable players for sure. But I ask the leaders kindly to ponder whether they want to really try hard to win... or do something different, new, intriguing, crazy or downright interesting!
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My User Profile, please do check out my continued IDs of failure! http://www.bushtarion.com/portal/por...hp?Nick=Maxsim ![]() |
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#4 |
Tree Surgeon
Join Date: Dec 2007
Location: SE Kent, England
Posts: 515
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Ranks 1-20 top negative H/F rating? lol
The playerbase is dying still nothing will change, people play to win and winning is by winning in score. That's the objective ![]() |
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#5 |
Official Helper
Tree Surgeon
Join Date: Dec 2007
Location: Arnhem
Posts: 554
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an all SA alliance would be cool ! mass stealth inc/def
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#6 |
Harvester
Join Date: Jan 2009
Posts: 193
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why dont more people/alliances play FTW instead of playing FTF? instead of *****ing and moaning about an alliance playing FTW, and having fun killing/stealing other peoples troops/land.
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#7 |
Official Helper
Tree Surgeon
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It's true that if more people decided to go ftw, then ftw wouldn't be empty and meaningless.
It's also the case that most 'ftf' alliances that find themselves at or close behind rank 1 will often up their game when the suddenly realise they could win. So it'd be nice, but I doubt it'll work out that way.
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#8 | |
Harvester
Join Date: Jun 2008
Location: In your basement
Posts: 131
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+1 Deep down everyone plays FTW, its human nature. |
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#9 |
Hydroponics Developer
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I am kept playing by nostalgia and trying new stuff now. I found a new entertaining passtime in garg collecting - But I'm sitting some time out after this to return a healthy sleeping pattern and move home!
There should be an alliance effectiveness/bounty hunting portal for top 3. The prerequisites for a portalling alliance in score should be changed to top 3. 5 at a push. It could make leaders a little more eager to achieve, perhaps? I know that we kicked it up a gear when we noticed SW overtook us, so you can definitely rouse interest when the right goals come up.
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#10 |
Harvester
Join Date: Jun 2011
Posts: 191
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Yes please
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Round 41: Killer Rabbit of Monty Python [3493] - The Dude Abides Round 42: White Owl Cigars [6131] - Obnoxious Round 43: Scooby Doo [9175] - Heart Collectors Been playing on and off since round 17. |
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#11 | |
BANNED
Garden Designer
Join Date: Feb 2009
Location: The Clouds
Posts: 790
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http://youtu.be/wcsOP8B9c1A listen to this and relax. Maybe in certain aspects, but I played this game for many years and I deleted from ranks 1-20 every time I found myself bored, without targets or simply not having fun. So I'd disagree. As for not being contactable, I mentioned this in my first ever round, up until I quit - repeating myself endlessly every time I played. It will never change, even if people start out FTF the moment they find themselves in a winning position they will just sit up too long to try and win. Even I fell into the trap of playing too much, but that wasn't because I wanted to win - I was solo and just didn't want some hero to get a cheap shot on me. Big difference in my eyes, but in others it would be seen as I'm nothing but a hypocrite. It's always been about the player base, and their mentality to games. Mine has always been about fun, and having fun, and helping new players have fun. I would suicide months of effort and rank to prove the point that I don't care about rank, winning and score. There's only a handful of players left playing who would do that. That's the problem. Becoming Rank 1 in valuation gives nothing but an award (another aspect of any game I simply don't care about). Yes, awards are nice, but when you have to do things in a game you wouldn't ever do, what is the fun in that? It's more of a chore than playing for fun. Modern games have used this approach to get certain individuals hooked, did it work on you? Oops. I know everybody will disagree, but speeding up ticks will dramatically reduce the ability to be contacted as frequent. Look at some other games where they have instant battle reports. If you are online, yes defend - if you are offline, you should need defence or you should die (with the exception of coming online just before the battle takes place). That's how it was designed, and that's how it should be because I honestly can't understand why it should take days, weeks and sometimes months just to kill somebody in Bushtarion. It never use to be like this, and it doesn't mean that player is any good, it just means the alliance they're in have taken a very sad approach to their lifestyles. No offence. Last edited by Zaheen; 26-06-2012 at 07:54 AM. |
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#12 |
Landscape Designer
Join Date: Dec 2008
Posts: 2,120
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hi raheem
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#13 |
BANNED
Garden Designer
Join Date: Feb 2009
Location: The Clouds
Posts: 790
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Hi
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#14 | |
Official Helper
Tree Surgeon
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#15 |
Hydroponics Developer
Join Date: Dec 2007
Location: UK
Posts: 2,580
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Whats the story this round anyway.
Looks like 2 a half alliances going for rank 1? No doubt the one with the usual names in will be spying/snapping? Trollface.jpg |
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