Bushtarion Forums  

Go Back   Bushtarion Forums > Bushtarion Related > Gripes

Closed Thread
 
Thread Tools
Old 31-05-2010, 07:05 PM   #1
Twigley
Hydroponics Developer
 
Twigley's Avatar
 
Join Date: Dec 2007
Location: UK
Posts: 2,580
Twigley is starting to catch people's eyesTwigley is starting to catch people's eyesTwigley is starting to catch people's eyes
Default No Leaders

There are no decent leaders that play FTW anymore.
Sort it out and start making cores of 7/8 of you that play together every round.
I've had literally 8-10 top class solid players ask me for an alliance this round + 15-20 active average players who need some guidance.
Cheers.
/Gripe
Twigley is offline  
Old 31-05-2010, 07:46 PM   #2
Dark_Angel
Super Moderator
Landscape Designer
 
Dark_Angel's Avatar
 
Join Date: Jan 2008
Location: UK
Posts: 1,896
Dark_Angel has travelled far down Repute RoadDark_Angel has travelled far down Repute Road
Default

We're getting to the stage now where ideas like Martin's are a must if we're to have a decent round. We don't have enough FTW leaders - in part due to the fact that getting 20 good players is actually quite difficult nowadays. I think a lot of people would rather not lead at all rather than go at it half arsed.

As has already been discussed in that thread we need admin involvement for this kind of thing to take off - Something Azzer seems to have ruled out.

Can't see things getting any better without a big change.
__________________
Dark_Angel is offline  
Old 31-05-2010, 09:09 PM   #3
No-Dachi
Official Helper
Garden Designer
 
Join Date: Dec 2007
Location: Oslo, Norway
Posts: 902
No-Dachi has started the journey down Repute Road
Send a message via MSN to No-Dachi
Default

Tbh, if people would just follow Twigleys post it wouldn't matter if they would go all in or FTW at all. What this game needs are core groups - groups that battle for rankings every round. A home for players, and a training ground for new blood. With a decent core the ally would not disband if they got bashed, and if some "new" players leave them for a better ranked alliance, they would get another player in that they could teach - spreading vital game knowledge throughout the playerbase.

Yes, idea's like Martins are good, and will do a lot to improve gameplay, but I don't see that as the future for this game. People need to find a home - they need to play with people they know, and for a new player to end up with a new alliance each round - without any chance of helping out his mate from the previous round, he's less likely to stay around. This is the solution for old-time players looking for something new - and for that it works well. Just don't mistake it for a solution that will salvage the game - with or without admin help. That work lies in our hands entirely.
__________________
Audentes Fortuna Iuvat
No-Dachi is offline  
Old 01-06-2010, 01:42 AM   #4
Twigley
Hydroponics Developer
 
Twigley's Avatar
 
Join Date: Dec 2007
Location: UK
Posts: 2,580
Twigley is starting to catch people's eyesTwigley is starting to catch people's eyesTwigley is starting to catch people's eyes
Default

Quote:
Originally Posted by Dark_Angel View Post
getting 20 good players is actually quite difficult nowadays.
No it's not.
Twigley is offline  
Old 01-06-2010, 07:53 AM   #5
Steve_God
Official Helper
Garden Designer
 
Steve_God's Avatar
 
Join Date: Dec 2007
Location: Cheshire, England
Posts: 1,040
Steve_God is more than a nobody... but not by much
Default

The main reason is there are lots of players like me (I could probably list about 20/30 or so) who are all the types of players with the skill and knowledge to help take an alliance to Rank 1 and hold it out for the round, but just don't have the time (either due to work/uni/etc...) to do it each and every round for the whole three months, and instead just play "half-arsed" due to other time commitments.

There's nothing any game mechanic can do about that - and looking at it from the bigger picture, it allows others who haven't been part of a 'Rank 1 core' before, make their own when the new big leaders start emerging.

Lets face it, there have been many many 'cores' of players at the top, many of who have come and gone at some point or merged into others (the 3 main 'old school' ones that come to mind are Angelas Crew, the Dutchies and BlackWolfs gang.).

New ones will come around
__________________
:: Steve_God ::

Bringing comedy, humour, grandmas and lube to Bushtarion since Round 5...

"GILFs for Life!"


Quote:
Originally Posted by 'Tiger' View Post
Quote:
Originally Posted by MattM View Post
I'm team Steve_God.
"[19:44] <@Timmiejj> i vote SG for #1"
Quote:
Originally Posted by Garrett2 View Post
how does any of this help steve retain rank 1?
Quote:
Originally Posted by willymchilybily View Post
Ps. Go team steve
Quote:
Originally Posted by lillie View Post
oh and STEVE - GOD ftw cause he likes grandmas
Steve_God is offline  
Old 01-06-2010, 09:06 AM   #6
IceOfFire
Garden Designer
 
IceOfFire's Avatar
 
Join Date: Dec 2007
Posts: 932
IceOfFire has started the journey down Repute Road
Default

People just need to give it ago! I have led around 5 FTW alliances and co lead a further 3! People just need to be willing to step up and try to give it ago! If you fail, does it matter? You still had fun trying to do it!!

The only reason i did it, was because i couldn't find anyone who was leading, my alliance that round got to rank 2! People just need to take the plunge!


With the permission ability now, it is so much easier to share the responsibility!! In my last 3 alliances, between 2-5 people have had most abilities and all had a say in how the alliance is run. If two or three people get together and try to lead together the stress and responsibility is so much easier to bare!
__________________
R4:SoloR5:GITKR6:TandyUKR7:FTBR8:FTB/Blaze R9:BloodAngelsR10:Rizla/TKR11:SoloR12:ElmosHitSquad R13:SoloR14:Anarchy/IndecisionR15:Apathy/SalvationR16:Confusion/SoloR17:DarkSlayers/WW/SymbolismR18:Orgasm/Fenrir R19:AtaxiR20:GITK-CerberusR21:DiabolicR22:CRR23:Geno-LeadR24:Panoply/No_CreditsR25:Pest-LeadR26:JizzR27:Blackbriar-Co-LeadR28:ToxoR29:KHaoS-CoLead R30:Chance-LeadR31:RRR/Old FartsR32:SnSR33:NOMW-Leader R34:WC-CoLeadR35:ARMod-CoLeadR36:Hist/Comeup-LeaderR37:Solo/UnknownRebelsR38:Solo
IceOfFire is offline  
Old 01-06-2010, 12:05 PM   #7
Davs
Garden Designer
 
Davs's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 864
Davs has travelled far down Repute Road
Default

I see your point, Twigs, but I can't help feeling that this thread won't help anything. As you've said (or at least implied) there are plenty of good players around, but a lot of them are newer and possibly lack the confidence to give it a go as leading Rank 1. I can't help feeling that this thread is going to be counter-productive.
__________________


[17:50] <Ogluk> we all have bad days
[17:50] <Hobbezak> I don't. :/
[17:50] <Hobbezak> I only have awesome days.
[17:50] <Hobbezak> So does Davs.
[17:51] <Elle> Davs is 10x more awesome than you though Hobbs
Davs is offline  
Old 01-06-2010, 12:55 PM   #8
Alvestein
Tree Surgeon
 
Alvestein's Avatar
 
Join Date: Dec 2007
Posts: 736
Alvestein is more than a nobody... but not by much
Default

My core is usually composed of lazy others like me...most of whom quit
__________________

Alvestein is offline  
Old 01-06-2010, 05:43 PM   #9
Silence
Head Gardener
 
Join Date: Dec 2007
Posts: 351
Silence has travelled far down Repute Road
Default

Quote:
Originally Posted by IceOfFire View Post
People just need to give it ago! I have led around 5 FTW alliances and co lead a further 3! People just need to be willing to step up and try to give it ago! If you fail, does it matter? You still had fun trying to do it!!

The only reason i did it, was because i couldn't find anyone who was leading, my alliance that round got to rank 2! People just need to take the plunge!


With the permission ability now, it is so much easier to share the responsibility!! In my last 3 alliances, between 2-5 people have had most abilities and all had a say in how the alliance is run. If two or three people get together and try to lead together the stress and responsibility is so much easier to bare!
Yeah you give your co leaders ability to ensure that a "leader" is always online but when you are not online there is CONSTANT b1tching "WHERE WERE YOU" "ZOMG WE COULDNT DO ANYTHING CAUSE YOU WERENT HERE"

Yeah Im bitter IoF, you b4stard (Yeah okay I appreciate that I was pretty bad as I would just disappear for hours at a time but hey, I never even wanted to lead! And when you make a core, they were in my case the first to to decide to leave. B4stards!!!!!)

Aside from my stab at IoF (I <3 him really ofc) I think the main problem is the b1tching. There is too much demand on a leader and when one considers the pros of leading, I cant see anything =P

Far too much stress organising the whining and the b1tching. Something which most people just cba with in a game so just dont bother and latch onto someone who is willing to put up with it.

Finally I find that ship jumping is a big problem. People just cba to stick with a group, even if that group gets along fine, but when sh1t storm comes people would rather take the easy option and run to an alliance with isnt going to sink - but this really supports the first point, too much stress, no real gain.

If you cant be bothered to read the waffle summary:

People dont want to lead because it is far too stressful and too much b1tchng and whining. There is no plus side to leading so it is just logical to let someone else do it. (or in my case get pushed into it, fcuk you IoF =P)
Silence is offline  
Old 02-06-2010, 05:47 PM   #10
Dark_Angel
Super Moderator
Landscape Designer
 
Dark_Angel's Avatar
 
Join Date: Jan 2008
Location: UK
Posts: 1,896
Dark_Angel has travelled far down Repute RoadDark_Angel has travelled far down Repute Road
Default

Quote:
Originally Posted by Twigley View Post
Quote:
Originally Posted by Dark_Angel View Post
getting 20 good players is actually quite difficult nowadays.
No it's not.
x4/5, it is. Evidently. Else we'd have far more competitive alliances on the go.

-

Silence has hit the nail on the head, pretty much.

I don't know if leading is just a really uninteresting aspect of Bush these days though. Times are a' changing, people don't like getting more stress from a game than enjoyment.

And leading does tend to be a stressful experience. (more so FTW) Its incredibly time consuming and people just don't seem to have the time. Put on top of that the fact that rounds seem to end sooner and sooner these days, and you've got an environment in which people just can't be buggered to put in effort for very little chance of a good, competitive round. (in which, especially lately, a handful of individuals can very easily manipulate for their own lolz at the expense of everyone else)
__________________
Dark_Angel is offline  
Old 02-06-2010, 06:45 PM   #11
Davs
Garden Designer
 
Davs's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 864
Davs has travelled far down Repute Road
Default

Quote:
Originally Posted by Davs View Post
I can't help feeling that this thread is going to be counter-productive.
Just thought I'd bring this up again, given the route this thread has taken.

Don't try to put people off leading if you're worried about a lack of leaders. Try to be more positive.
__________________


[17:50] <Ogluk> we all have bad days
[17:50] <Hobbezak> I don't. :/
[17:50] <Hobbezak> I only have awesome days.
[17:50] <Hobbezak> So does Davs.
[17:51] <Elle> Davs is 10x more awesome than you though Hobbs
Davs is offline  
Old 02-06-2010, 09:40 PM   #12
Polo
Super Moderator
Garden Designer
 
Polo's Avatar
 
Join Date: Dec 2007
Posts: 1,001
Polo has travelled far down Repute Road
Default

Quote:
Originally Posted by No-Dachi View Post
What this game needs are core groups - groups that battle for rankings every round.
Agreed. I miss ViruS v Dutchies (even if they did cheat) v Core v Martin's group. This game needs real rivalry again, imo.
__________________
Quote:
Originally Posted by Azzer
Polo makes good points
Quote:
Originally Posted by Garrett
but Polo, the real Polo? he rocks.
Quote:
Originally Posted by Silence View Post
Finally, Polo is ofc the best mod
Polo is offline  
Old 03-06-2010, 06:59 AM   #13
atsanjose
Super Moderator
Landscape Designer
 
atsanjose's Avatar
 
Join Date: Dec 2007
Location: Netherlands, Brabant
Posts: 1,535
atsanjose has travelled far down Repute Road
Send a message via MSN to atsanjose
Default

the game needs less backstabbing
__________________
Don't ask me why I smoke, I don't know.
But I drink to get drunk, yep...

I tried baking a pie on your flame, but it just wasn't hot enough.
atsanjose is offline  
Old 03-06-2010, 11:56 AM   #14
Alvestein
Tree Surgeon
 
Alvestein's Avatar
 
Join Date: Dec 2007
Posts: 736
Alvestein is more than a nobody... but not by much
Default

i say we create cores! give a teenie boost for being in cores. cores ftw! it sounds fun ^___^
__________________

Alvestein is offline  
Old 03-06-2010, 02:57 PM   #15
Twigley
Hydroponics Developer
 
Twigley's Avatar
 
Join Date: Dec 2007
Location: UK
Posts: 2,580
Twigley is starting to catch people's eyesTwigley is starting to catch people's eyesTwigley is starting to catch people's eyes
Default

Make your own core's.
Dont rely on others to do it.

My first round leading to the next 3 times i had the same 10 members with me with other additions.

The next time around leading i made a new core with 3/4 of my originals and a few new ones (Quicksilver, Joe2727, Dre, John etc). God i'd never even heard of Quicksilver and Joe2727 before but if you got some nice leadership and players around then you create imo the best people in the game atm (Which i think QS and Joe are).

I'd advise people just to start with maybe 5/6 strong active players. Those 5/6 players should go POM and just block every inc that you get then you should recruit not based purely on names and past experience, but on players who are willing to learn the game.

I strongly urge people to do this ;_;
Else the people who usually form cores will stop doing it because there is no competition.
Twigley is offline  
Closed Thread

Lower Navigation
Go Back   Bushtarion Forums > Bushtarion Related > Gripes

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:14 PM.


Powered by vBulletin®
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.