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Old 25-05-2011, 04:43 PM   #1
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Default Gov Defence while in sleep

We can't defend allies while in sleep so niether should the gov.
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Old 25-05-2011, 04:47 PM   #2
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or just dont fail at calculating trigger values ;o isn't terribly difficult to do
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Old 25-05-2011, 05:17 PM   #3
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Its quite noobish to trigger Ar, very easy to calculate how much you can send without triggering AR.

Also if the solos has a lot of lets then all u have to do is to calculate what you need for last tick if you are going for land. The gover recalls if the value of your troops drops below the Ar % at last tick.

So landfatiuge solos can very easily be raped over and over again for land.
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Old 25-05-2011, 05:25 PM   #4
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So especially for you Ram since my guess is that your are in the rank 1 ally

You can easily rape the top solos for land over and over again with pure gard n geos. And I dont think you have to worry about losses since you get good insurance on inn's.

Mass garderners --> attack solo--> Profit LAND <3

And yea once again dont be afraid of the gov or to trigger!!!
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Old 25-05-2011, 05:41 PM   #5
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im a fervent bleiever that anybody who posts this idea/agrees with it is stupid and doesn't realize how stupid it sounds

solo's need to do sleep mode often, if they arent online they have 0 chance mos times to get defense from pnaps (most dont spy often). AR is pretty **** once it gets low, especially if you have any kind of land fat or you arent good at killing/stopping flak.

ally members have allies who can defend them and therefore dont need sleep mode (not black and white, i know, but generalized)

also pnaps cant send defense when they are in sleep mode

dont trigger ar, if you're really trying to catch a solo in sleep mode (they lt'ing you, have strong pnap, have a predictable timing) then its your job to figure out their AR before that and be not stupid

solo is weak and relies on allied players being lazy for the most part, try not to be lazy and u wont have any problems.
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Old 25-05-2011, 05:49 PM   #6
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Summed up rather nicely by the above.
You have 19 people watching you most of the time in a totally accessible fashion. Solo's have two, in a very inaccessible fashion.
Metaphorical maths - Are you applying yourself?
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Old 25-05-2011, 07:17 PM   #7
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Quote:
Originally Posted by Iamsmart View Post
solo is weak and relies on allied players being lazy for the most part, try not to be lazy and u wont have any problems.
No.
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Old 25-05-2011, 07:59 PM   #8
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Quote:
Originally Posted by Ram View Post
Quote:
Originally Posted by Iamsmart View Post
solo is weak and relies on allied players being lazy for the most part, try not to be lazy and u wont have any problems.
No.
i have a lot more competitive solo experience than you, and more than most players

if you wish to make an argument against that I suggest you make some valid points, because trust me you'll be wrong in every fashion (unless they ar trigger, in which case im not counting it).
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Old 25-05-2011, 10:00 PM   #9
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Quote:
Originally Posted by Iamsmart View Post
Quote:
Originally Posted by Ram View Post
Quote:
Originally Posted by Iamsmart View Post
solo is weak and relies on allied players being lazy for the most part, try not to be lazy and u wont have any problems.
No.
i have a lot more competitive solo experience than you, and more than most players

if you wish to make an argument against that I suggest you make some valid points, because trust me you'll be wrong in every fashion (unless they ar trigger, in which case im not counting it).
Making valid points, making sense, and being wrong - All 3 are things that are not permitted here in Bushtarion forums. GTFO.
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Old 26-05-2011, 11:30 AM   #10
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Quote:
Originally Posted by Iamsmart View Post
im a fervent bleiever that anybody who posts this idea/agrees with it is stupid and doesn't realize how stupid it sounds

solo's need to do sleep mode often, if they arent online they have 0 chance mos times to get defense from pnaps (most dont spy often). AR is pretty **** once it gets low, especially if you have any kind of land fat or you arent good at killing/stopping flak.

ally members have allies who can defend them and therefore dont need sleep mode (not black and white, i know, but generalized)

also pnaps cant send defense when they are in sleep mode

dont trigger ar, if you're really trying to catch a solo in sleep mode (they lt'ing you, have strong pnap, have a predictable timing) then its your job to figure out their AR before that and be not stupid

solo is weak and relies on allied players being lazy for the most part, try not to be lazy and u wont have any problems.
this

and

Quote:
Originally Posted by GooDGoodBye View Post
And I dont think you have to worry about losses since you get good insurance on inn's.
you mean gards? cause i dont think they be flacking with tractors these days? (damn i miss those )
which get injuries not insurance
and i thought injuries and insurance were the same (30%)...

But i still see your point
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Old 26-05-2011, 02:32 PM   #11
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Quote:
Originally Posted by Ogluk View Post
or just dont fail at calculating trigger values ;o isn't terribly difficult to do
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Old 26-05-2011, 06:34 PM   #12
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Quote:
Originally Posted by timtadams View Post
...
and i thought injuries and insurance were the same (30%)...
...
Its 20% now just fyi
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Old 27-05-2011, 11:37 AM   #13
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Quote:
Originally Posted by Podunk View Post
Quote:
Originally Posted by timtadams View Post
...
and i thought injuries and insurance were the same (30%)...
...
Its 20% now just fyi
Idd. :<
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Old 27-05-2011, 02:10 PM   #14
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Quote:
Originally Posted by Podunk View Post
Quote:
Originally Posted by timtadams View Post
...
and i thought injuries and insurance were the same (30%)...
...
Its 20% now just fyi
cheers
shows how much attention i pay to numbers in this game...
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Old 30-05-2011, 04:11 PM   #15
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Lol, worst suggestion since william86x joined the forums

no offence intended. im assuming it was more out of frustration than a serious suggestion?

obviously the main issue is the government sends its mob eta 0. so couldnt possibly send defence to a target that deserves AR but just hit sleep (unless the incoming was allready attacking for 3) where as the allie member that hits sleep has the same chance of getting defence as the attacker has of sending. just takes a bit of communication between alliance mates and the member hitting sleep.
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