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Old 03-11-2017, 03:10 PM   #16
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If only this game could be converted to an app based game that had some resemblence to bushtarion, to get the community back together.

Azzer - Could it happen?
I mean a few weeks of coding I could probably do something similar, the issue is I don't have the money for things like servers plus there's copyright problems and stuff.
The main problem I've run into is writing the back end for this game is dull and repetitive. I have a basic ticker working, finding motivation to work further when you hate front end development and have a million more lucrative things to be doing is hard. If you are interested in collaborating though, I'm happy to share my code. Written my ticker in java with postgresql for a db.
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Old 15-11-2017, 10:22 AM   #17
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Old 20-11-2017, 09:53 PM   #18
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Whaaat! It's aGit! Wow! How've you been? It's been ages.
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Old 05-01-2018, 10:27 PM   #19
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If only this game could be converted to an app based game that had some resemblence to bushtarion, to get the community back together.

Azzer - Could it happen?
Possibly, but even if you:
  • Bootstrap the pages to make them responsive.
  • Make the menu system collapsible, and mobile friendly.
  • Create an app that is nothing other than a browser rendering the site, with a landing screen while it loads, and a cookie cache to auto-login.
All the layouts of the main content pages are hard coded for wide horizontal viewing, you'd potentially have to re-engineer the layout of each page while you're at it, which would make it a long and tedious task, needing more drop down menus to be added... or even stripping content out into sub-pages to improve the user journey, and avoid scroll overload on a small screen.

Can't see it happening unfortunately.
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Old 19-01-2018, 11:37 PM   #20
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Dreams crushed.

There arnt really any tick based games around anymore. The genre isnt seen on the app store - is there a window of opportunity :O
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Old 22-01-2018, 12:04 PM   #21
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Dreams crushed.

There arnt really any tick based games around anymore. The genre isnt seen on the app store - is there a window of opportunity :O
In theory yes... Problem is, what would've previous been implemented as a Tick based game, is now a 'timer' based live game.
Eg: I tried this the other week: https://play.google.com/store/apps/d....craft.z&hl=en (don't bother downloading it, brilliant concept implemented terribly).
Where it's live with regards to other players interactions, but it takes X minutes to travel to other places, and therefore gives the server time to process events in a spread out manner, rather than having a peak of activity that could bring the gaming server down.
It also means that the 'ticks' are replaced with a more personal 'timer' that from a user experience perspective, is more likely to grab their attention, rather than being forced to make decisions on an external clock. (It also allows the game makers an income stream by allowing players to pay to skip the timers...)

I honestly think given the power of servers now to handle high loads and fast computational power, the concept of a tick based game, over live timer based ones, may very well die out.
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how does any of this help steve retain rank 1?
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